Finding the REAL MeteorDove

07/22/2007 02:41 DM2000#16
Hi,

You cuold use a trick by using an high level archer.
The HP of real metdove is longer.
If you could 1-2 shot die for normal metdove, you could easily found the real metdove.

Use different arrow to kill the metdove :P

DM
07/22/2007 12:17 Kellros#17
I have to apoligize for not testing this myself but I finally got some time over the weekend.

Conclusion:
-Changing the name doesn't work.
-Changing the AddSize doesn't work.

but...

changing the ZoomPercent= does!
changing the MaxLife= does!
---
So you guys say the real meteor dove has 50k hp and the normal ones only 10k, but their hp bars stay the same. So try this:

Set both entries for MeteorDove -> MaxLife=50000 then the normal ones should only have 1/5 a bar full of hp and the real ones a full bar.

Also changing the ZoomPercent will make the model bigger ingame, so make 1 out of the 2 entries' ZoomPercent double that of the original value so that the normal/real ones are bigger than the real/normal ones.

Attached 3 screenshots of testing.
07/22/2007 15:20 tetnes#18
Quote:
Originally posted by Kellros@Jul 22 2007, 12:17
I have to apoligize for not testing this myself but I finally got some time over the weekend.

Conclusion:
-Changing the name doesn't work.
-Changing the AddSize doesn't work.

but...

changing the ZoomPercent= does!
changing the MaxLife= does!
---
So you guys say the real meteor dove has 50k hp and the normal ones only 10k, but their hp bars stay the same. So try this:

Set both entries for MeteorDove -> MaxLife=50000 then the normal ones should only have 1/5 a bar full of hp and the real ones a full bar.

Also changing the ZoomPercent will make the model bigger ingame, so make 1 out of the 2 entries' ZoomPercent double that of the original value so that the normal/real ones are bigger than the real/normal ones.

Attached 3 screenshots of testing.
I fnd it hard to belive what you say is true but to prove it try doing it with Metdoves not pheasants.
07/22/2007 15:35 Im_Hunter_#19
It does not work. They use the same textures, so increasing one will increase both.

<hr>Append on Jul 22 2007, 15:37<hr> And why doesn't changing the name works?

P.S.: APPEND FTW!!!!!!!!!!!!!!

<hr>Append on Jul 22 2007, 15:38<hr> To make things easier you can put a Born Sound I think, and change the born action =S
07/22/2007 15:39 Kellros#20
I give up, you guys are just lazy!

Will some admin please lock or remove this thread before someone busts a bolt in their brain.
07/22/2007 15:54 Im_Hunter_#21
lol? Lazy? Dude, what you are saying has been tried, and tried, and tried. You test it yourself.
07/22/2007 23:42 bobbyaube#22
is a damage detector possible? like if damage is below 1000 notify?? that would be asome
07/24/2007 14:50 AlmostxUntitled#23
I Still think that by you people that use a prxy just saying "Oh a proxy is the best way to find real met dove easy" and not giving a link to the thread that explains how to do it or Even give us a HINT on how to DO it ourselves is just wrong. I'm distraught and disgusted >.> :-P
07/24/2007 15:00 Russell512M#24
How the hell can u find a metdove with a proxy?
07/24/2007 18:39 Im_Hunter_#25
Packets =p lol
07/25/2007 23:40 Kellros#26
... Geez. The way the client differentiates between the normal meteor doves and the real ones are by their ID. Get it? ID.

What I suggested was that you try increasing the size of one and check how many "big" doves you see, if there are a lot then obviously the wrong one was selected!

I bet even that someone tried this and it worked but with no reply since if everyone knew which the real ones were, they would be over camped and no profit for the guy who put in some effort.

You only get what you pay for if you pay for it. lol
07/05/2008 20:22 ozanbaris#27
thanks
07/05/2008 21:45 InfamousNoone#28
Quote:
... Geez. The way the client differentiates between the normal meteor doves and the real ones are by their ID. Get it? ID.
Wrong, The Unique Id (or UID) differentiates from all monsters, there is no 'ID' for monsters, by the way the server always send the mesh (or 'model') that'll be displayed for that monster, so no the client doesn't know which one is which.

What I suggested was that you try increasing the size of one and check how many "big" doves you see, if there are a lot then obviously the wrong one was selected!

I bet even that someone tried this and it worked but with no reply since if everyone knew which the real ones were, they would be over camped and no profit for the guy who put in some effort.

You only get what you pay for if you pay for it. lol

Lemme show you whats wrong here. Ok, I was just joking with the bold text; I was playing on words, Now let me really show you why your wrong;

Here are two standard reading INI function in the C++ (or C, can't remember) library functions
GetPrivateProfileString (Ansi and Unicode) and GetPrivateProfileInt (Ansi and Unicode).

Now here's the parameters for them (unicode);
Code:
DWORD WINAPI GetPrivateProfileString(
  __in   LPCTSTR lpAppName,
  __in   LPCTSTR lpKeyName,
  __in   LPCTSTR lpDefault,
  __out  LPTSTR lpReturnedString,
  __in   DWORD nSize,
  __in   LPCTSTR lpFileName
);

UINT WINAPI GetPrivateProfileInt(
  __in  LPCTSTR lpAppName,
  __in  LPCTSTR lpKeyName,
  __in  INT nDefault,
  __in  LPCTSTR lpFileName
);
Ok, so how do these functions work? Well the "lpAppName" field is the key hence what you have as "[MeteorDove]".

So wait Infamous! If there are two fields with the same name, how does it tell the difference or know which one to read from?
It doesn't! It reads from the first header (I call the title-field in Ini's headers) with the matching name.

Thus being if you have in an INI the following:
Code:
[Bob]
Age=55
[Bob]
Age=44
And you do something like GetPrivateProfileInt("Bob", "Age", 1, "c:\\BobsAge.ini"); it'll ALWAYS return the first value, meaning you could edit the second bob header's age value to anything and you'd always get 55 because that was the first match it found.

kthxbai.

In short if nobody caught the point of this long winded post:
He's wrong, he waisted your time, I waisted my time proving him wrong.
07/06/2008 13:31 ~*NewDuuDe*~#29
Quote:
Originally Posted by ozanbaris View Post
thanks
no bumping please
05/14/2009 09:38 thevione#30
Quote:
Originally Posted by tetnes View Post
I fnd it hard to belive what you say is true but to prove it try doing it with Metdoves not pheasants.
yea:rtfm: