Quote:
Originally posted by requiescence+Jun 19 2007, 16:21--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (requiescence @ Jun 19 2007, 16:21)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--Hustla@Jun 19 2007, 01:52
Interesting but the pvp isnt taking turns or anything is it? The quests and stuff are good or repetetive?
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PvP is certainly not taking turns. Currently I'm at a low level so I haven't been through much of the game yet. So far, most of the quests involve killing a specific number of monsters and/or obtaining quest items from those monsters, similar to Conquer. You can say they're repetitive but it's the game's way of enforcing the learning curve. Also, Rappelz has a very interesting concept incorporated into it: it has a special status called Stamina that is completely different from the Stamina in Conquer. Stamina allows you to gain more experience and Job Points (points you use to allot in skills) when you defeat a monster. If you have Stamina present, every time you defeat an enemy, a portion of Stamina is reduced. If you have insufficient stamina (around 0-4), then there would be no experience or JP bonus. Stamina recovers
extremely slowly, and the only way to instantly recover it is to buy special items called Stamina Potions, which aren't exactly too common. Interestingly, stamina recovers even if you're offline, but at an even slower rate than if you're online. If you sit in town, stamina regains 1 point every minute (you have a max of 5000 stamina), and if you're offline, the speed is reduced by about 5-10 times, but better than nothing. This forces players to take a break from playing a game and do something else, because after the AFK session, s/he will gain the bonus of the stamina, which compensates for the hours not spent playing the game. It is a
much much better concept than Conquer's TG. [/b][/quote]
Alright seems like a cool game ill try it out...
Dam its gonna take a while to download...