[Development]funhacker is back

11/09/2010 03:30 hio77#16
hey funhacker nice to see your back ... is this a server side engine or are you doing something client side as well?
11/09/2010 14:38 funhacker#17
It's EO in the sense that it uses the same executables but it was first completely emptied down to the useless tables that aren't used to every line of cq_action and npc or map.

All indexes were reset and completely new cq_action has been coded with outside apps allowing for a unique kind of experience when it comes to "EO" itself. Composing will be changed completely to the point where pets are no longer just paid for and hatched they are earned and so forth.

Currently as I am making it, I have made (guessing here) about 30 or so quests which are just a learning curve to eliminate the feeling of being lost in the game as most feel when first playing EO.

Looting is completely different from that of EO itself. As is the experience gained from monsters, if you're too high level compared to that of the monster you will not gain any experience at all. If you're a much lower level you will gain a bonus to your experience as well.

There are many more things that make this completely different but I would prefer people play it and find out :)
11/10/2010 01:27 keithbell17#18
Your doing a good job keep up ur hard work :)
11/22/2010 15:14 funhacker#19
Update:
One third of the introductory quests and game have almost been completed. I will post stats of the database as I continue with more regular updates. Still hopeing for a december alpha release!

Stats
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Action Code Lines: 573
Total Quests (Currently): 13 (One quest is a 2part quest)
Skills: 1
Classes: 1
Monster Generators: 5
Shops: 1
Items in Shops: 1
Total Items: 33
Armors: 10
Weapons: 10
Quest Items: 3
Skill Books: 1
Interactive Loot Items: 6
Potions: 3
Maps: 2
Monster Types: 3
NPCs: 8

Features:
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Active Quest Log - Lets you know what quest you are on and what is required of you to complete the quest.

Managed Action Code - No code is repeated and all IDs are easily changed without any conflict with existing code.

Advanced Error Logs - Advanced error logging is done to prevent any mistake in any of the code, the player is warned that an error has occured during an action and the error is saved to it's specific error log along with user information date time and where it occured.

Interactive Loot - You will have to play to see this in action! :)

Regards,
Shannon Talbot aka BiG-MaC aka funhacker