Text Colors

09/28/2010 12:19 Fish*#16
mesh 1:
Game.World.SendMsgToAll(GC.MyChar.Name, ": " + Message.Remove(0, 3), 2011, 1);
mesh 2:
Game.World.SendMsgToAll(GC.MyChar.Name, ": " + Message.Remove(0, 3), 2011, 2);
mesh 3:
Game.World.SendMsgToAll(GC.MyChar.Name, ": " + Message.Remove(0, 3), 2011, 3);

this is just example of what the mesh is, as u can see is stored last in ur code:
uint Mesh)

And you could take a look on other messages, using mesh.
Or try putting numbers.
This is how many meshes there is possible:
0-4294967295.
(Since is uint, maxvalue = 4294967295).

try put 200, 1000, 50000, just try and see what different u get.

By reading your post I dont understand what your trying to.
09/28/2010 17:59 †he Knight §olari§#17
I read everything , I did it like this
Quote:
if (Cmd[0] == "/c")
{
Game.World.SendMsgToAll(GC.MyChar.Name, ": " + Message.Remove(0, 3), 2011, 60345);
}
Still Doesn't work
09/28/2010 21:59 Arcо#18
Probably cause that's not a valid color?
Try the color enum I gave you.