Guck dir das mal an . Es ist ein fertiger 4s EG Hack.
PHP Code:
#RequireAdmin
#include*<ButtonConstants.au3>
#include*<EditConstants.au3>
#include*<GUIConstantsEx.au3>
#include*<StaticConstants.au3>
#include*<WindowsConstants.au3>
#include*<NomadMemory.au3>
#Region*###*START*Koda*GUI*section*###*Form=
$Form1*=*GUICreate("4Story*Mutlihack*v1.0*by*Elite-Coder",*327,*402,*166,*115)
$Label1*=*GUICtrlCreateLabel("Speedhack",*16,*24,*59,*17)
$Label2*=*GUICtrlCreateLabel("OneHitMagic",*16,*48,*66,*17)
$Label3*=*GUICtrlCreateLabel("OneHitPhisik",*16,*72,*65,*17)
$Label4*=*GUICtrlCreateLabel("NoMiss",*16,*98,*39,*17)
$Label5*=*GUICtrlCreateLabel("Invisible",*16,*122,*42,*17)
$Button1*=*GUICtrlCreateButton("On",*224,*24,*25,*17,*$WS_GROUP)
$Button2*=*GUICtrlCreateButton("Off",*256,*24,*25,*17,*$WS_GROUP)
$Button3*=*GUICtrlCreateButton("On",*96,*48,*25,*17,*$WS_GROUP)
$Button4*=*GUICtrlCreateButton("Off",*128,*48,*25,*17,*$WS_GROUP)
$Button5*=*GUICtrlCreateButton("On",*96,*72,*25,*17,*$WS_GROUP)
$Button6*=*GUICtrlCreateButton("Off",*128,*72,*25,*17,*$WS_GROUP)
$Button7*=*GUICtrlCreateButton("On",*96,*96,*25,*17,*$WS_GROUP)
$Button8*=*GUICtrlCreateButton("Off",*128,*96,*25,*17,*$WS_GROUP)
$Button9*=*GUICtrlCreateButton("On",*96,*120,*25,*17,*$WS_GROUP)
$Button10*=*GUICtrlCreateButton("Off",*128,*120,*25,*17,*$WS_GROUP)
$Graphic1*=*GUICtrlCreateGraphic(288,*25,*25,*17)
GUICtrlSetColor(-1,*0x000000)
GUICtrlSetBkColor(-1,*0xFF0000)
$Graphic2*=*GUICtrlCreateGraphic(160,*48,*25,*17)
GUICtrlSetColor(-1,*0x000000)
GUICtrlSetBkColor(-1,*0xFF0000)
$Graphic3*=*GUICtrlCreateGraphic(160,*72,*25,*17)
GUICtrlSetColor(-1,*0x000000)
GUICtrlSetBkColor(-1,*0xFF0000)
$Graphic4*=*GUICtrlCreateGraphic(160,*96,*25,*17)
GUICtrlSetColor(-1,*0x000000)
GUICtrlSetBkColor(-1,*0xFF0000)
$Graphic5*=*GUICtrlCreateGraphic(160,*120,*25,*17)
GUICtrlSetColor(-1,*0x000000)
GUICtrlSetColor(-1,*0x000000)
GUICtrlSetBkColor(-1,*0xFF0000)
$Label7*=*GUICtrlCreateLabel("Verbunden?",*224,*80,*62,*17)
$Label8*=*GUICtrlCreateLabel("Ja!",*240,*112,*25,*25)
$Group1*=*GUICtrlCreateGroup("TClient",*200,*48,*113,*113)
GUICtrlCreateGroup("",*-99,*-99,*1,*1)
$Group2*=*GUICtrlCreateGroup("*Standart*Hacks",*8,*8,*313,*177)
GUICtrlCreateGroup("",*-99,*-99,*1,*1)
$Label11*=*GUICtrlCreateLabel("Kingdomhack:",*16,*272,*72,*17)
$Button17*=*GUICtrlCreateButton("Derion",*104,*272,*75,*17,*$WS_GROUP)
$Button18*=*GUICtrlCreateButton("Valorian",*216,*272,*75,*17,*$WS_GROUP)
$Group4*=*GUICtrlCreateGroup("Kingdom",*8,*256,*313,*41)
GUICtrlCreateGroup("",*-99,*-99,*1,*1)
$Label12*=*GUICtrlCreateLabel("X-Koordinate:",*16,*312,*68,*17)
$Label13*=*GUICtrlCreateLabel("Y-Koordinate:",*16,*336,*68,*17)
$Input4*=*GUICtrlCreateInput("",*96,*312,*121,*21)
$Input5*=*GUICtrlCreateInput("",*96,*336,*121,*21)
$Button19*=*GUICtrlCreateButton("Teleport",*224,*320,*89,*25,*$WS_GROUP)
$Group5*=*GUICtrlCreateGroup("Teleport",*8,*296,*313,*97)
GUICtrlCreateGroup("",*-99,*-99,*1,*1)
#EndRegion*###*END*Koda*GUI*section*###
If*Not*ProcessExists("TClient.exe")*Then
****GUICtrlSetData($Label8,*"Nein!")
EndIf
$GamePid1*=*ProcessExists("TClient.exe")
$GameHandle1*=*_MemoryOpen($GamePid1)
$BaseAdresse1*=*0x00686D04
Dim*$OneHitPhy[3]*=*[0,*0xA08,*0x484]
Dim*$OneHitMage[3]*=*[0,*0xA08,*0x480]
Dim*$Speedhack[3]
$Speedhack[0]*=*0
$Speedhack[1]*=*0xA08
$Speedhack[2]*=*0x9F6
Dim*$Invisible[3]
$Invisible[0]*=*0
$Invisible[1]*=*0xA08
$Invisible[2]*=*0x44C
Dim*$FlyHack[3]*=*[0,*0xA08,*0x441]
Dim*$NoMiss[3]
$NoMiss[0]*=*0
$NoMiss[1]*=*0xA08
$NoMiss[2]*=*0x476
Dim*$Unbesiegbar[3]
$Unbesiegbar[0]*=*0
$Unbesiegbar[1]*=*0xA08
$Unbesiegbar[2]*=*0x44E
Dim*$SkilLevel[3]*=*[0,*0xA08,*0x48E]
Dim*$Skilhack[3]*=*[0,*0xA08,*0x474]
Dim*$X[3]
$X[0]*=*0
$X[1]*=*0xA08
$X[2]*=*0x84
Dim*$Y[3]
$Y[0]*=*0
$Y[1]*=*0xA08
$Y[2]*=*0x8C
Dim*$KingDomHack[3]*=*[0,*0xA08,*0x461]
While*1
****$nMsg*=*GUIGetMsg()
****Switch*$nMsg
********Case*$GUI_EVENT_CLOSE
************Exit
********Case*$Button1
************AdlibRegister("_Speedhack",*20)
********Case*$Button2
************AdlibUnRegister("_Speedhack")
************_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$Speedhack,*16230)
************GUICtrlSetBkColor($Graphic1,*16711680)
********Case*$Button3
************AdlibRegister("_OneHit",*20)
********Case*$Button4
************AdlibUnRegister("_OneHit")
************_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$OneHitMage,*1)
************GUICtrlSetBkColor($Graphic2,*16711680)
********Case*$Button5
************AdlibRegister("_OneHit2",*20)
********Case*$Button6
************AdlibUnRegister("_OneHit2")
************_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$OneHitPhy,*1)
************GUICtrlSetBkColor($Graphic3,*16711680)
********Case*$Button7
************AdlibRegister("_NoMiss",*20)
********Case*$Button8
************AdlibUnRegister("_NoMiss")
************_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$NoMiss,*1)
************GUICtrlSetBkColor($Graphic4,*16711680)
********Case*$Button9
************AdlibRegister("_Invisible",*20)
********Case*$Button10
************AdlibUnRegister("_Invisible")
************_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$Invisible,*1)
************GUICtrlSetBkColor($Graphic5,*16711680)
********Case*$Button17
************_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$KingDomHack,*-1)
********Case*$Button18
************_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$KingDomHack,*+1)
********Case*$Button19
************_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$X,*GUICtrlRead($Input4),*'float')
************_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$Y,*GUICtrlRead($Input5),*'float')
****EndSwitch
WEnd
Func*_F12()
****ControlSend("4Story_US",*"",*0,*"{F12}")
EndFunc***;==>_F12
Func*_Speedhack()
****_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$Speedhack,*GUICtrlRead($Input1))
****GUICtrlSetBkColor($Graphic1,*65280)
EndFunc***;==>_Speedhack
Func*_OneHit()
****_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$OneHitMage,*9999999)
****GUICtrlSetBkColor($Graphic2,*65280)
EndFunc***;==>_OneHit
Func*_OneHit2()
****_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$OneHitPhy,*9999999)
****GUICtrlSetBkColor($Graphic3,*65280)
EndFunc***;==>_OneHit2
Func*_NoMiss()
****_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$NoMiss,*9999999)
****GUICtrlSetBkColor($Graphic4,*65280)
EndFunc***;==>_NoMiss
Func*_Invisible()
****_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$Invisible,*16842752)
****GUICtrlSetBkColor($Graphic5,*65280)
EndFunc***;==>_Invisible
Func*_GodMode()
****_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$Unbesiegbar,*16842752)
****GUICtrlSetBkColor($Graphic6,*65280)
EndFunc***;==>_GodMode
Func*_Skillhack()
****_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$Skilhack,*GUICtrlRead($Input2))
****GUICtrlSetBkColor($Graphic7,*65280)
EndFunc***;==>_Skillhack
Func*_Skilllevel()
****_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$SkilLevel,*GUICtrlRead($Input4))
****GUICtrlSetBkColor($Graphic8,*65280)
EndFunc***;==>_Skilllevel*