Yes.
Okay if you look at your itemetc.csv the index of the wing is 65314(this is not the same wing as the one you have highlighted in itemshape.csv), now go to your itemshape.csv file and search for 65314 and see if it exists. If it does not that is why your wings are invisible. So if it does not exist you gotta make that line in itemshape.csv with 65314 being the index.Quote:
Ok so im confused because one contains items and the others contain mesh files, to me they both appear to have the files, am i correct?
item_shape
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itemetc
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No because if you would change the index of the existing wings in item_shape they as an example the line has aloken wings mesh/texture files, ur hunter wings would have aloken textures then lol.Quote:
ok i think i can do that but would it be easier to change the index of the existing wings in the item_shape?
| Index | game/mesh | tpack | effect | inv/mesh | tpack2 | skel | anim | time | twoside | field/mesh | tpack3 | twoside4 | x | y | z | scale | rot-dir | degree | effect5 | Lod | Costype | Boneindex | Targeteffect |
| 65314 | Item\Armor\Wing\SWD_EQU_WIN02.mesh | item\armor\wing\swd_equ_win02.tpack | 0 | item\armor\wing\swd_inv_win02.mesh | item\armor\wing\swd_inv_win02.tpack | item\armor\wing\swd_inv_win02.skel | item\armor\wing\swd_inv_win02.anim | 2 | TRUE | 0 | 0.3 | 0 | 1 | y | 90 | 1 | 0 | 0 | 0 |