LOL. Having only the software doesn't really make sense if you want to make a hack... learn c++ first.
anyway, nice release :D
anyway, nice release :D
Quote:
hey guys :)
i just swap the DIP of ghost chams by blood of **** forum :D
and edit some codes
So C++ coders only can do this
you wanna try it? Try to Ask me how! :D
So the Code will be :
if we dont want auto on > we will add hotkeys and edit bool GhostChams = true; to falseCode:#include "stdafx.h" #include <detours.h> #include <d3d8.h> #include <d3d9.h> // we will need this if the special force updated in d3d9 #include <windows.h> bool GhostChams = true; // this is auto on if you want to make it in a hotkey > Just edit true to false and add the hotkey #define Forces (nNumVertices == 100 && nPrimitiveCount == 121 || nNumVertices == 105 && nPrimitiveCount == 168) || nNumVertices == 132 && nPrimitiveCount == 180) || nNumVertices == 159 && nPrimitiveCount == 200) || nNumVertices == 338 && nPrimitiveCount == 534) || nNumVertices == 448 && nPrimitiveCount == 776) || nNumVertices == 804 && nPrimitiveCount == 1016)|| nNumVertices == 109 && nPrimitiveCount == 110) || nNumVertices == 336 && nPrimitiveCount == 532) // i just swap the defines by soreback and ive edit this > i took minutes to edit this code :D > by ovenran // ============================================== // Ghost Chams // =========================================== // if (GhostChams) { if (Forces) { pDevice->SetRenderState(D3DRS_ALPHABLENDENABLE,true); pDevice->SetRenderState(D3DRS_DESTBLEND,D3DBLEND_INVDESTCOLOR); pDevice->SetRenderState(D3DRS_SRCBLEND,D3DBLEND_INVSRCCOLOR); //ZBUFFER OFF } } // ============================================= .. endingg .. ================================================//
Credits:Code:if (GetAsyncKeyState (VK_NUMPAD1)&1) { GhostChams = !GhostChams; }
Blood : GhostChams DIP
Define players / edited DIP / posted : Ovenran or me :)
This is true but we need a new bypass or detour in order to hook and undetected you also define all DIP and setrenderstae properly..Thanks nice post.Quote:
hey guys :)
i just swap the DIP of ghost chams by blood of **** forum :D
and edit some codes
So C++ coders only can do this
you wanna try it? Try to Ask me how! :D
So the Code will be :
if we dont want auto on > we will add hotkeys and edit bool GhostChams = true; to falseCode:#include "stdafx.h" #include <detours.h> #include <d3d8.h> #include <d3d9.h> // we will need this if the special force updated in d3d9 #include <windows.h> bool GhostChams = true; // this is auto on if you want to make it in a hotkey > Just edit true to false and add the hotkey #define Forces (nNumVertices == 100 && nPrimitiveCount == 121 || nNumVertices == 105 && nPrimitiveCount == 168) || nNumVertices == 132 && nPrimitiveCount == 180) || nNumVertices == 159 && nPrimitiveCount == 200) || nNumVertices == 338 && nPrimitiveCount == 534) || nNumVertices == 448 && nPrimitiveCount == 776) || nNumVertices == 804 && nPrimitiveCount == 1016)|| nNumVertices == 109 && nPrimitiveCount == 110) || nNumVertices == 336 && nPrimitiveCount == 532) // i just swap the defines by soreback and ive edit this > i took minutes to edit this code :D > by ovenran // ============================================== // Ghost Chams // =========================================== // if (GhostChams) { if (Forces) { pDevice->SetRenderState(D3DRS_ALPHABLENDENABLE,true); pDevice->SetRenderState(D3DRS_DESTBLEND,D3DBLEND_INVDESTCOLOR); pDevice->SetRenderState(D3DRS_SRCBLEND,D3DBLEND_INVSRCCOLOR); //ZBUFFER OFF } } // ============================================= .. endingg .. ================================================//
Credits:Code:if (GetAsyncKeyState (VK_NUMPAD1)&1) { GhostChams = !GhostChams; }
Blood : GhostChams DIP
Define players / edited DIP / posted : Ovenran or me :)