Ghost Wallhack :D C++ coders only

09/04/2010 16:26 kijero#16
LOL. Having only the software doesn't really make sense if you want to make a hack... learn c++ first.

anyway, nice release :D
09/05/2010 16:00 Match*Star.#17
Quote:
Originally Posted by kijero View Post
LOL. Having only the software doesn't really make sense if you want to make a hack... learn c++ first.

anyway, nice release :D

`Yeah, you're right.
`He should study first C++ programming.
09/06/2010 10:30 Ovenran#18
I think this is my last Release Code :D anyway i will be back soon again ..

[Signing OFF]
09/08/2010 18:25 mskijhomar1304#19
hey sir overan can u teach me how to use c++ :D
10/08/2010 16:49 frozeneye#20
Quote:
Originally Posted by Ovenran View Post
hey guys :)

i just swap the DIP of ghost chams by blood of **** forum :D
and edit some codes

So C++ coders only can do this
you wanna try it? Try to Ask me how! :D

So the Code will be :
Code:
#include "stdafx.h"
#include <detours.h>
#include <d3d8.h>
#include <d3d9.h> // we will need this if the special force updated in d3d9
#include <windows.h>
bool GhostChams = true; // this is auto on if you want to make it in a hotkey > Just edit true to false and add the hotkey
#define Forces (nNumVertices == 100 && nPrimitiveCount == 121 || nNumVertices == 105 && nPrimitiveCount == 168) ||  nNumVertices == 132 && nPrimitiveCount == 180) || nNumVertices == 159 && nPrimitiveCount == 200) ||  nNumVertices == 338 && nPrimitiveCount == 534) || nNumVertices == 448 && nPrimitiveCount == 776) ||  nNumVertices == 804 && nPrimitiveCount == 1016)|| nNumVertices == 109 && nPrimitiveCount == 110) || nNumVertices == 336 && nPrimitiveCount == 532) // i just swap the defines by soreback and ive edit this > i took minutes to edit this code :D > by ovenran
// ============================================== // Ghost Chams // =========================================== //
	if (GhostChams)
	{
		if (Forces)
		{
	pDevice->SetRenderState(D3DRS_ALPHABLENDENABLE,true);
        pDevice->SetRenderState(D3DRS_DESTBLEND,D3DBLEND_INVDESTCOLOR);
        pDevice->SetRenderState(D3DRS_SRCBLEND,D3DBLEND_INVSRCCOLOR);
        //ZBUFFER OFF
		}
	}
// ============================================= .. endingg .. ================================================//
if we dont want auto on > we will add hotkeys and edit bool GhostChams = true; to false
Code:
if (GetAsyncKeyState (VK_NUMPAD1)&1)
{
GhostChams = !GhostChams;
}
Credits:
Blood : GhostChams DIP
Define players / edited DIP / posted : Ovenran or me :)
I Think You Don't Need To Put #include <d3d8.h>, because The PSF Is Now Using d3d9
Correct Me If I'm Wrong :D
10/08/2010 16:58 Match*Star.#21
Quote:
Originally Posted by frozeneye View Post
I Think You Don't Need To Put #include <d3d8.h>, because The PSF Is Now Using d3d9
Correct Me If I'm Wrong :D
† You're correct, PSF is now using d3d9 but it is still d3d8 when Ovenran posted this. (08-26-2010) †
10/09/2010 06:25 zyrus28#22
how please tell me? im only a teen..frozeneye please tell me
10/09/2010 14:15 frozeneye#23
Quote:
Originally Posted by zyrus28 View Post
how please tell me? im only a teen..frozeneye please tell me
Me Too, Im Only A Teen :D [14 year old guy]
You Will Be Needing The Visual C++ Express Edition 2008 or 2010[Search it To Google]
10/09/2010 16:07 spoiled1124#24
sir overnan can u send me this, in dll ..
10/09/2010 17:12 Ovenran#25
Still not yet d3d9!! because Graphics ingame still like that... so d3d8 ...

even im 12 yrs old kid, i still know if it's d3d8 or d3d9!! :D peace
10/10/2010 11:52 mantakun01#26
How to use?.
10/10/2010 14:15 firefox800#27
Quote:
Originally Posted by Ovenran View Post
hey guys :)

i just swap the DIP of ghost chams by blood of **** forum :D
and edit some codes

So C++ coders only can do this
you wanna try it? Try to Ask me how! :D

So the Code will be :
Code:
#include "stdafx.h"
#include <detours.h>
#include <d3d8.h>
#include <d3d9.h> // we will need this if the special force updated in d3d9
#include <windows.h>
bool GhostChams = true; // this is auto on if you want to make it in a hotkey > Just edit true to false and add the hotkey
#define Forces (nNumVertices == 100 && nPrimitiveCount == 121 || nNumVertices == 105 && nPrimitiveCount == 168) ||  nNumVertices == 132 && nPrimitiveCount == 180) || nNumVertices == 159 && nPrimitiveCount == 200) ||  nNumVertices == 338 && nPrimitiveCount == 534) || nNumVertices == 448 && nPrimitiveCount == 776) ||  nNumVertices == 804 && nPrimitiveCount == 1016)|| nNumVertices == 109 && nPrimitiveCount == 110) || nNumVertices == 336 && nPrimitiveCount == 532) // i just swap the defines by soreback and ive edit this > i took minutes to edit this code :D > by ovenran
// ============================================== // Ghost Chams // =========================================== //
	if (GhostChams)
	{
		if (Forces)
		{
	pDevice->SetRenderState(D3DRS_ALPHABLENDENABLE,true);
        pDevice->SetRenderState(D3DRS_DESTBLEND,D3DBLEND_INVDESTCOLOR);
        pDevice->SetRenderState(D3DRS_SRCBLEND,D3DBLEND_INVSRCCOLOR);
        //ZBUFFER OFF
		}
	}
// ============================================= .. endingg .. ================================================//
if we dont want auto on > we will add hotkeys and edit bool GhostChams = true; to false
Code:
if (GetAsyncKeyState (VK_NUMPAD1)&1)
{
GhostChams = !GhostChams;
}
Credits:
Blood : GhostChams DIP
Define players / edited DIP / posted : Ovenran or me :)
This is true but we need a new bypass or detour in order to hook and undetected you also define all DIP and setrenderstae properly..Thanks nice post.
10/10/2010 14:16 trionders#28
thanks for this . .maybe we can use this code for out new wallhack . .anybody heard about rebirth WH?
10/10/2010 16:31 firefox800#29
Suggestion: Since this a sharing community with one purpose with one aim to have a hack esp for Special force...i suggest to have a one team to develop for the said hacks...why to pay more if you unite as a team.. if we have a hack for psf why we buy from them paysites is enjoying much money....to all ppl here lets unite!
10/10/2010 17:56 trionders#30
+10 firefox . .