Oh.. In that case, perhaps the thread starter should have stated which version of CO he's making a proxy for. I wonder why you'd make an auto miner for a private server thoughQuote:
Well for patch 5065 (binary server) it does contain the coordinates, it won't drop the item without having them.
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Oh.. In that case, perhaps the thread starter should have stated which version of CO he's making a proxy for. I wonder why you'd make an auto miner for a private server though
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Oh.. In that case, perhaps the thread starter should have stated which version of CO he's making a proxy for. I wonder why you'd make an auto miner for a private server though
Yes i had thought that i did post what version i was creating the proxy for, guess not.Quote:
Was doing it as a way to try something functional w/o being complicated. Just need to read incomming item packets and send drop packet really.
I suggested something more useful but it's just for his learning purposes.
Considering you're not going to get the PKer's char info packet, and the spawn entity not containing pk points, you can't really do that.Quote:
For a disconnect on a pker function would i just read the PKP out of the Char Info packet and if its more than X amount have it End the connection?
I'm sorry if i came off rude in anyway, im not meaning to be.Quote:
Considering you're not going to get the PKer's char info packet, and the spawn entity not containing pk points, you can't really do that.
You'll have to read their statusflag (From either Spawn or Update packets) and check against it for the 'Flashing', 'Red' or 'Black' flags, and if so disconnect. Alternatively you could wait for 0x3FE packets with your entity UID as the target, which is flawed as you have to be attacked, and does not get sent when using various skills i.e fastblade/scentsword. Unless of course it is the 0xE subtype, which means your already dead :D
I do prefer just letting them kill me though, and setting a timer to revive in say 20-30 seconds (Enough time for them to clear off :D)
*Hopes this post get's a friendlier response than the previous*
I don't think 5065 has ninjas, unless they took it out, but afaik they don't. A proxy for 5095 would be awesome.Quote:
Hayds is right. No 'vital' information is sent for other characters.
Status flag contains everything you want to know about *gasp* their... 'status' (red/black/flashing/superman/cyclone/stigged/blessed.... etcetcetc)
So reading that will allow you to dc in time.
Past that you seem to be doing some interesting stuff.
does 5065 have ninja? if so send me it sometime so I can convert my fatal strike bot so it's SUPAH fast xD. Sadly doesn't work that fast on current tq patch cause of the fixes.
If not I'll just write one for 5095 cause it sounds like fun to me ^^