Version2 meines Offihacks, Version3 find ich nichtmher sry:=) :
PHP Code:
#RequireAdmin
#Region ;**** Directives created by AutoIt3Wrapper_GUI ****
#AutoIt3Wrapper_UseUpx=n
#EndRegion ;**** Directives created by AutoIt3Wrapper_GUI ****
#include <ButtonConstants.au3>
#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>
#include <NomadMemory.au3>
#Region ### START Koda GUI section ### Form=
$Form1 = GUICreate("4Story Hack v2 by italien1995", 282, 610, 726, 171)
$Label1 = GUICtrlCreateLabel("Speedhack", 16, 24, 58, 20)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Label2 = GUICtrlCreateLabel("Skillhack", 16, 264, 49, 20)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Label3 = GUICtrlCreateLabel("NoMiss", 16, 88, 44, 20)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Label4 = GUICtrlCreateLabel("DamageMagic", 16, 152, 77, 20)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Label5 = GUICtrlCreateLabel("DamagePhisik", 16, 184, 75, 20)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Label6 = GUICtrlCreateLabel("Flyhack", 16, 328, 43, 20)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Label7 = GUICtrlCreateLabel("Invisible", 16, 56, 46, 20)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Label8 = GUICtrlCreateLabel("Händler", 16, 296, 43, 20)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Label9 = GUICtrlCreateLabel("Skilllvl:", 16, 232, 42, 20)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Label10 = GUICtrlCreateLabel("Unbesiegbar", 16, 120, 66, 20)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Label11 = GUICtrlCreateLabel("KingdomHack:", 16, 360, 79, 20)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Group1 = GUICtrlCreateGroup("Standart", 8, 8, 265, 201)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
GUICtrlCreateGroup("", -99, -99, 1, 1)
$Button1 = GUICtrlCreateButton("On", 176, 24, 25, 17, $WS_GROUP)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Button2 = GUICtrlCreateButton("Off", 208, 24, 25, 17, $WS_GROUP)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Button3 = GUICtrlCreateButton("On", 112, 56, 25, 17, $WS_GROUP)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Button4 = GUICtrlCreateButton("Off", 144, 56, 25, 17, $WS_GROUP)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Button5 = GUICtrlCreateButton("On", 112, 88, 25, 17, $WS_GROUP)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Button6 = GUICtrlCreateButton("Off", 144, 88, 25, 17, $WS_GROUP)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Button7 = GUICtrlCreateButton("On", 112, 120, 25, 17, $WS_GROUP)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Button8 = GUICtrlCreateButton("Off", 144, 120, 25, 17, $WS_GROUP)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Button9 = GUICtrlCreateButton("On", 112, 152, 25, 17, $WS_GROUP)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Button10 = GUICtrlCreateButton("Off", 144, 152, 25, 17, $WS_GROUP)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Input5 = GUICtrlCreateInput("", 88, 24, 81, 24)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Button11 = GUICtrlCreateButton("On", 112, 184, 25, 17, $WS_GROUP)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Button12 = GUICtrlCreateButton("Off", 144, 184, 25, 17, $WS_GROUP)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Graphic1 = GUICtrlCreateGraphic(240, 24, 25, 17)
GUICtrlSetColor(-1, 0x000000)
GUICtrlSetBkColor(-1, 0xFF0000)
$Graphic2 = GUICtrlCreateGraphic(176, 56, 25, 17)
GUICtrlSetColor(-1, 0x000000)
GUICtrlSetBkColor(-1, 0xFF0000)
$Graphic3 = GUICtrlCreateGraphic(176, 88, 25, 17)
GUICtrlSetColor(-1, 0x000000)
GUICtrlSetBkColor(-1, 0xFF0000)
$Graphic4 = GUICtrlCreateGraphic(176, 120, 25, 17)
GUICtrlSetColor(-1, 0x000000)
GUICtrlSetBkColor(-1, 0xFF0000)
$Graphic5 = GUICtrlCreateGraphic(176, 152, 25, 17)
GUICtrlSetColor(-1, 0x000000)
GUICtrlSetBkColor(-1, 0xFF0000)
$Graphic6 = GUICtrlCreateGraphic(176, 184, 25, 17)
GUICtrlSetColor(-1, 0x000000)
GUICtrlSetBkColor(-1, 0xFF0000)
$Input1 = GUICtrlCreateInput("0", 72, 232, 81, 24)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Input2 = GUICtrlCreateInput("0", 72, 264, 81, 24)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Button13 = GUICtrlCreateButton("On", 104, 296, 25, 17, $WS_GROUP)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Button14 = GUICtrlCreateButton("Off", 136, 296, 25, 17, $WS_GROUP)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Button15 = GUICtrlCreateButton("On", 104, 328, 25, 17, $WS_GROUP)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Button16 = GUICtrlCreateButton("Off", 136, 328, 25, 17, $WS_GROUP)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Button17 = GUICtrlCreateButton("On", 104, 360, 25, 17, $WS_GROUP)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Button18 = GUICtrlCreateButton("Off", 136, 360, 25, 17, $WS_GROUP)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Button19 = GUICtrlCreateButton("On", 160, 232, 25, 17, $WS_GROUP)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Button20 = GUICtrlCreateButton("Off", 192, 232, 25, 17, $WS_GROUP)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Button21 = GUICtrlCreateButton("On", 160, 264, 25, 17, $WS_GROUP)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Button22 = GUICtrlCreateButton("Off", 192, 264, 25, 17, $WS_GROUP)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Graphic7 = GUICtrlCreateGraphic(224, 232, 25, 17)
GUICtrlSetColor(-1, 0x000000)
GUICtrlSetBkColor(-1, 0xFF0000)
$Graphic8 = GUICtrlCreateGraphic(224, 264, 25, 17)
GUICtrlSetColor(-1, 0x000000)
GUICtrlSetBkColor(-1, 0xFF0000)
$Graphic9 = GUICtrlCreateGraphic(168, 296, 25, 17)
GUICtrlSetColor(-1, 0x000000)
GUICtrlSetBkColor(-1, 0xFF0000)
$Graphic10 = GUICtrlCreateGraphic(168, 328, 25, 17)
GUICtrlSetColor(-1, 0x000000)
GUICtrlSetBkColor(-1, 0xFF0000)
$Graphic11 = GUICtrlCreateGraphic(168, 360, 25, 17)
GUICtrlSetColor(-1, 0x000000)
GUICtrlSetBkColor(-1, 0xFF0000)
GUICtrlCreateGroup("Special Hacks", 8, 208, 265, 185)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
GUICtrlCreateGroup("", -99, -99, 1, 1)
$Label12 = GUICtrlCreateLabel("0", 32, 408, 10, 20)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Label13 = GUICtrlCreateLabel("0", 192, 408, 10, 20)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Input3 = GUICtrlCreateInput("", 24, 440, 73, 24)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Input4 = GUICtrlCreateInput("", 184, 440, 73, 24)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Label15 = GUICtrlCreateLabel("X", 32, 472, 11, 20)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Label16 = GUICtrlCreateLabel("Y", 200, 472, 11, 20)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Button23 = GUICtrlCreateButton("Teleport", 104, 440, 75, 25, $WS_GROUP)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Button24 = GUICtrlCreateButton("Help", 104, 472, 75, 25, $WS_GROUP)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Button25 = GUICtrlCreateButton("Exit", 72, 504, 137, 25, $WS_GROUP)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Label14 = GUICtrlCreateLabel("by italien1995", 104, 552, 89, 22)
GUICtrlSetFont(-1, 10, 400, 0, "Palatino Linotype")
$Group2 = GUICtrlCreateGroup("Teleport", 8, 392, 265, 145)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
GUICtrlCreateGroup("", -99, -99, 1, 1)
$Button100 = GUICtrlCreateButton("Levelbot für Nawashi starten!", 50, 580, 177, 25, $WS_GROUP)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
GUISetState(@SW_SHOW)
#EndRegion ### END Koda GUI section ###
$Basepointer = 0x069F190
$GamePid1 = ProcessExists ("TClient.exe")
$GameHandle1 = _MemoryOpen($GamePid1)
Dim $Speedhack[3]
$Speedhack[0] = 0
$Speedhack[1] = 0xA20
$Speedhack[2] = 0x9BA
Dim $DmgPhy[3]
$DmgPhy[0] = 0
$DmgPhy[1] = 0xA20
$DmgPhy[2] = 0X45C
Dim $DmgPhy2[3]
$DmgPhy2[0] = 0
$DmgPhy2[1] = 0xA20
$DmgPhy2[2] = 0x488
Dim $NoMiss[3]
$NoMiss[0] = 0
$NoMiss[1] = 0xA20
$NoMiss[2] = 0x456
Dim $NoMiss2[3]
$NoMiss2[0] = 0
$NoMiss2[1] = 0xA20
$NoMiss2[2] = 0x482
Dim $Fly[3]
$Fly[0] = 0
$Fly[1] = 0xA20
$Fly[2] = 0x421
Dim $Invisible[3]
$Invisible[0] = 0
$Invisible[1] = 0xA20
$Invisible[2] = 0x421
Dim $PortX[3]
$PortX[0] = 0
$PortX[1] = 0xA20
$PortX[2] = 0x84
Dim $PortY[3]
$PortY[0] = 0
$PortY[1] = 0xA20
$PortY[2] = 0x8C
Dim $Skilllvl[3]
$Skilllvl[0] = 0
$Skilllvl[1] = 0xA20
$Skilllvl[2] = 0x46E
Dim $Handler[3]
$Handler[0] = 0
$Handler[1] = 0xA20
$Handler[2] = 0x128
Dim $KingdomHack[3]
$KingdomHack[0] = 0
$KingdomHack[1] = 0xA20
$KingdomHack[2] = 0x441
Dim $DmgMage[3]
$DmgMage[0] = 0
$DmgMage[1] = 0xA20
$DmgMage[2] = 0x468
Dim $DmgMage2[3]
$DmgMage2[0] = 0
$DmgMage2[1] = 0xA20
$DmgMage2[2] = 0x494
Dim $Unbesiegbar[3]
$Unbesiegbar[0] = 0
$Unbesiegbar[1] = 0xA20
$Unbesiegbar[2] = 0x42E
Dim $Skillhack[3]
$Skillhack[0] = 0
$Skillhack[1] = 0xA20
$Skillhack[2] = 0x454
While 1
$nMsg = GUIGetMsg()
Switch $nMsg
Case $GUI_EVENT_CLOSE
Exit
Case $Button1
AdlibRegister("_SpeedHack", 20)
GUICtrlSetbkColor($Graphic1, 65280)
Case $Button2
AdlibUnRegister("_Speedhack")
_MemoryPointerWrite($Basepointer,$GameHandle1,$Speedhack, 16230)
GUICtrlSetBkColor($Graphic1, 16711680)
Case $Button3
AdlibRegister("_Invisible", 20)
GUICtrlSetBkColor($Graphic2, 65280)
Case $Button4
AdlibUnRegister("_Invisible")
_MemoryPointerWrite($Basepointer,$GameHandle1,$Invisible, 1)
GUICtrlSetBkColor($Graphic2, 16711680)
Case $Button5
AdlibRegister("_NoMiss", 20)
AdlibRegister("_NoMiss2", 20)
GUICtrlSetBkColor($Graphic3, 65280)
Case $Button6
AdlibUnRegister("_NoMiss")
AdlibUnRegister("_NoMiss2")
_MemoryPointerWrite($Basepointer,$GameHandle1,$NoMiss, 0)
_MemoryPointerWrite($Basepointer,$GameHandle1,$Nomiss2, 0)
GUICtrlSetBkColor($Graphic3, 16711680)
Case $Button7
AdlibRegister("_Unbesiegbar")
GUICtrlSetBkColor($Graphic4, 65280)
Case $Button8
AdlibUnRegister("_Unbesiegbar")
_MemoryPointerWrite($Basepointer,$GameHandle1,$Unbesiegbar, 0)
GUICtrlSetBkColor($Graphic4, 16711680)
Case $Button9
AdlibRegister("_DmgMage2", 20)
AdlibRegister("_DmgMage", 20)
GUICtrlSetBkColor($Graphic5, 65280)
Case $Button10
AdlibUnRegister("_DmgMage2")
AdlibUnRegister("_DmgMage")
_MemoryPointerWrite($Basepointer,$GameHandle1,$DmgMage, 0)
_MemoryPointerWrite($Basepointer,$GameHandle1,$DmgMage2, 0)
GUICtrlSetBkColor($Graphic5, 16711680)
Case $Button11
AdlibRegister("_DmgP1", 20)
AdlibRegister("_DmgP2", 20)
GUICtrlSetBkColor($Graphic6, 65280)
Case $Button12
AdlibUnRegister("_DmgP1")
AdlibUnRegister("_DmgP2")
_MemoryPointerWrite($Basepointer, $GameHandle1,$DmgPhy, 0)
_MemoryPointerWrite($Basepointer,$GameHandle1,$DmgPhy2, 0)
GUICtrlSetBkColor($Graphic6, 16711680)
Case $Button13
AdlibRegister("_Skilllevel", 20)
_1()
_c()
Case $Button14
AdlibUnRegister("_Skilllevel")
_MemoryPointerWrite($Basepointer,$GameHandle1,$Skilllvl, 0)
_c2()
Case $Button15
AdlibRegister("_Skillhack",20)
_1()
_d()
Case $Button16
AdlibUnRegister("_Skillhack")
_MemoryPointerWrite($Basepointer,$GameHandle1,$Skillhack, 0)
_d2()
Case $Button17
AdlibRegister("_Haendler", 20)
_e()
Case $Button18
AdlibUnRegister("_Haendler")
_MemoryPointerWrite($Basepointer,$GameHandle1,$Handler, 0)
_e2()
Case $Button19
AdlibRegister("_FlyHack", 20)
_a()
Case $Button20
AdlibUnRegister("_FlyHack")
_MemoryPointerWrite($Basepointer,$GameHandle1,$Fly, 1)
_a2()
Case $Button21
_MemoryPointerWrite($Basepointer,$GameHandle1,$KingdomHack, +1)
_b()
Case $Button22
_MemoryPointerWrite($Basepointer,$GameHandle1,$KingdomHack, -1)
_b2()
Case $Button23
$TeleX = GUICtrlRead($Input3)
$TeleY = GUICtrlRead($Input4)
_MemoryPointerWrite($Basepointer, $GameHandle1, $PortX, $TeleX, 'float')
_MemoryPointerWrite($Basepointer, $GameHandle1, $PortY, $TeleY, 'float')
Case $Button25
Exit
Case $Button24
ShellExecute("http://www.elitepvpers.com/forum/4story-hacks-bots-cheats-exploits/")
EndSwitch
WEnd
$YAchse = Round(_MemoryPointerRead($Basepointer,$GameHandle1,$PortX, 'float'))
$XAchse = Round(_MemoryPointerRead($Basepointer,$GameHandle1,$PortY, 'float'))
GUICtrlSetData($Label12 , $XAchse)
GUICtrlSetData($Label13 , $YAchse)
Func _a()
GUICtrlSetBkColor($Graphic7, 65280)
EndFunc
Func _a2()
GUICtrlSetBkColor($Graphic7, 16711680)
EndFunc
Func _b()
GUICtrlSetBkColor($Graphic8, 65280)
EndFunc
Func _b2()
GUICtrlSetBkColor($Graphic8, 16711680)
EndFunc
Func _c()
GUICtrlSetBkColor($Graphic9, 65280)
EndFunc
Func _c2()
GUICtrlSetBkColor($Graphic9, 16711680)
EndFunc
Func _d()
GUICtrlSetBkColor($Graphic10, 65280)
EndFunc
Func _d2()
GUICtrlSetBkColor($Graphic10, 16711680)
EndFunc
Func _e()
GUICtrlSetBkColor($Graphic11, 65280)
EndFunc
Func _e2()
GUICtrlSetBkColor($Graphic11, 16711680)
EndFunc
Func _1()
ControlSend("4Story", "", 0 ,"{F12}")
EndFunc
Func _DmgP1()
_MemoryPointerWrite($Basepointer,$GameHandle1, $DmgPhy, 9999999)
EndFunc
Func _DmgP2()
_MemoryPointerWrite($Basepointer,$GameHandle1,$DmgPhy, 99999999)
EndFunc
Func _DmgMage()
_MemoryPointerWrite($Basepointer,$GameHandle1,$DmgMage, 9999999)
EndFunc
Func _DmgMage2()
_MemoryPointerWrite($Basepointer,$GameHandle1,$DmgMage2, 9999999)
EndFunc
Func _NoMiss()
_MemoryPointerWrite($Basepointer,$GameHandle1,$NoMiss, 9999999)
EndFunc
Func _NoMiss2()
_MemoryPointerWrite($Basepointer,$GameHandle1,$NoMiss2, 999999)
EndFunc
Func _Speedhack()
_MemoryPointerWrite($Basepointer,$GameHandle1,$Speedhack, GUICtrlRead($Input5))
EndFunc
Func _Invisible()
_MemoryPointerWrite($Basepointer,$GameHandle1,$Invisible, 65793)
EndFunc
Func _Skillhack()
_MemoryPointerWrite($Basepointer,$GameHandle1,$Skillhack, GUICtrlRead($Input2))
EndFunc
Func _Skilllevel()
_MemoryPointerWrite($Basepointer,$GameHandle1,$Skilllvl, GUICtrlRead($Input1))
EndFunc
Func _FlyHack()
_MemoryPointerWrite($Basepointer,$GameHandle1,$Fly, 18176)
EndFunc
Func _Haendler()
_MemoryPointerWrite($Basepointer,$GameHandle1,$Handler, 1)
EndFunc
Func _Unbesiegbar()
_MemoryPointerWrite($Basepointer,$GameHandle1,$Unbesiegbar, 16842752)
EndFunc