Patch 4334+ - Itemtype.dat Edit !!

12/12/2006 19:01 howaboutno#16
Anyone else who wants to link it is welcome to ^^.

It'll need to be rescanned, of course :rolleyes:
12/13/2006 06:25 howaboutno#17
Uploaded to Rapidshare as well, see first post.
12/13/2006 06:39 WeLov3#18
good edit ! ty


btw: rapidshare sUx !! use [Only registered and activated users can see links. Click Here To Register...] or [Only registered and activated users can see links. Click Here To Register...]
12/14/2006 06:33 zai#19
howaboutno especially unknowone.. u guys rocksss..

now i can play my moonbox with ease
12/14/2006 06:41 derk4316#20
you are so awsome i was trying to fix it myself and when i got done conquer just kept having error on load
12/14/2006 07:55 zai#21
howaboutno, can u teach me.

I wish to edit the Y component of the "1bbXqY" (Quality of Item)
Realise u had done for us at your 1st post, but I wanna learn how u do it.

eg: when Y=8 (Add ELITE to string) OR when Y=9 (Add SUPER to string)

Will Hex Workshop works ??
12/14/2006 08:16 howaboutno#22
Sure thing.. glad to see people interested in getting their hands dirty :D

For the purposes of item identification basically all that matters is
6 = ref
7 = unique
8 = elite
9 = super
0 = fixed


You won't need a Hex editor for this one..


Instead, use this program from V2usah6969.

To change itemtype.dat use the following steps.

Download [Only registered and activated users can see links. Click Here To Register...]


I'd just keep DeEn in its own folder..

You should have DeEn.exe file, and Monster.exe and Readme.exe


Next make a COPY of your itemtype.dat and move it to that folder.

Now RENAME 'itemtype.dat' to 'monster.dat' (DO NOT GET THIS FAKE ONE MIXED UP WITH THE REAL ONE... LEARN FROM MY MISTAKES LOL)


RUN DeEn.exe

If you've done the above, it will give you the DeEn window (pictured below)

I habitually erased the Conquer Path, but i don't know if it makes any difference.

Anyway, if you press 'Decrypt' you will generate a file called 'monster.txt'

This is the decrypted itemtype.dat. All changes can be made in it.
When you are done, just use DeEn.exe again, and this time select 'Encrypt'.

It will overwrite the fake monster.dat with the information you edited.

Then you just change the name to itemtype.dat, and it is ready to go.


I hope this is easier to follow than it felt like when i wrote it... it really is pretty easy. Just annoying to have to keep renaming the file.

Let me know if you can't get it to work!

Cheers ^^

edit: when u encrypt, it will ask you if you wish to run Conquer.. best to answer No. :bandit:
12/16/2006 09:17 Okashii#23
thanks for the guide :)
12/16/2006 21:43 howaboutno#24
bump cuz some ppl were asking for it
12/17/2006 04:30 howaboutno#25
bump, due to an abundanced of locked spamposts ^^
12/17/2006 04:38 pointone#26
sorry im a noob, but what does this do lol
12/17/2006 04:39 (GAME)Master#27
Quote:
Originally posted by howaboutno@Dec 12 2006, 06:45
Sadly, TQ isn't creative enough to come up with a new encryption. They just reused an old one: [Only registered and activated users can see links. Click Here To Register...]

Deet is what you use to get rid of mosquitoes.. my bad!


Anyway. If you want to make your own edits, you'll need rename your itemtype.dat as 'monster.dat'. Here's a copy of my little lecture on editing the new itemtype:


Howaboutno, on 4331's new itemtype.dat


We edit itemtype.dat to show Ref/Super/Fix etc. we can do this because these items have different fixed stats, and .dds pictures associated with them.

Allow me to dissect an example from the new itemtype.dat in patch 4331:

133305 DeerskinCoat 40 0 15 0 0 35 0 0 0 0 780 0 0 0 15 0 0 0 0 3599 3599 0 0 0 0 0 0 0 9 1 1000 0 0 0 0 Archer`sCoat None
133306 DeerskinCoat 40 0 15 0 0 35 0 0 0 0 780 0 0 0 17 0 0 0 0 3599 3599 0 0 0 0 0 0 0 10 1 1000 0 0 0 0 Archer`sCoat None

133405 DeerskinCoat 40 0 15 0 0 35 0 0 0 0 780 0 0 0 15 0 0 0 0 3599 3599 0 0 0 0 0 0 0 9 1 1000 0 0 0 0 Archer`sCoat None
133406 DeerskinCoat 40 0 15 0 0 35 0 0 0 0 780 0 0 0 17 0 0 0 0 3599 3599 0 0 0 0 0 0 0 10 1 1000 0 0 0 0 Archer`sCoat None


The first number '1bbXqY' defines the object. For example, 133406 above.

The 1 represents an item that is worn, but is not a weapon or a shield. Basically an armor.. other options are 4, for 1h weapons, 5 for 2h, and 9 for shield. Non-equip items have their own numbers as well.

bb tells us kind of armor it is. All regular archer armors are '33' regular tao armors '34'. 120 armors have their own number.. and all 120 headgear are '12'.

112949 UltimateCap 190 0 120 0
112983 MagicCoronet 15 0 120 0

I beleive this number tells the system what items can be combined.

In armors, X represtents the color.

In the above examples, when X is 3, the color is orange. If X is 4, the colour is teal.

q always represents the level of the item. In this case, 0 represents lvl 15, but 0 can represent any level depending on the item.

133305 DeerskinCoat 40 0 15 0 0


(In weapons X also represents the level, because there is a new weapon every 5 levels for most classes. 421143, for example, is a lvl 75 backsword)


421143 LightBacksword 190 0 75 0
421043 LunarBacksword 190 0 25 0

(There is a 50 lvl difference. With a new weapon every 5 levels, you divide 50/5 and get 10.. 4 + 10 = 14)
(In the case where a weapon skips levels.. for example, there is no lvl 30 Backsword, the numeration skips as well.. there is no item #421053)



Y represents the quality. Possible Qualities are as follows:

Y = 3 GradeC (Low quality normal gear)
Y = 4 GradeB (Mid quality normal gear)
Y = 5 GradeA (High quality normal gear)
Y = 6 Refined
Y = 7 Unique
Y = 8 Elite
Y = 9 Super
Y =0 Fixed

There is a slight difference in quality between regular gears. Usually it is fairly negligible.

130523 BreastPlate 11 0 32 0 0 0 0 0 0 0 1675 0 0 0 27 0
130524 BreastPlate 11 0 32 0 0 0 0 0 0 0 1675 0 0 0 28 0

A defensive bonus of 1... Whoopdeedoo.



Soooo... putting it all together...

133305 DeerskinCoat 40 0 15 0 0 35 0 0 0 0 780 0 0 0 15 0 0 0 0 3599 3599 0 0 0 0 0 0 0 9 1 1000 0 0 0 0 Archer`sCoat None

This is an archer armor, orange in color, lv 14, GradeA regular.

133406 DeerskinCoat 40 0 15 0 0 35 0 0 0 0 780 0 0 0 17 0 0 0 0 3599 3599 0 0 0 0 0 0 0 10 1 1000 0 0 0 0 Archer`sCoat None

This is an archer armor, teal in color, lvl 15, Refined.

Theoretically, by going like this:

133406 RefDeerskinCoat 40 0 15 0 0 35 0 0 0 0 780 0 0 0 17 0 0 0 0 3599 3599 0 0 0 0 0 0 0 10 1 1000 0 0 0 0 Archer`sCoat None

It will now show up on screen as 'RefDeersekinCoat'

Unfortunately, as none of these numbers represents +1s, there is nothing we can do to predict them.


(Please correct me if I'm wrong anywhere! )
say we change a # to make the game think all is 1h than seems easy sockets in BI
12/17/2006 04:48 pointone#28
is this just use for hunting, or for lvling to?

oops, never mind
12/17/2006 05:22 howaboutno#29
Quote:
Originally posted by (GAME)Master@Dec 17 2006, 04:39

say we change a # to make the game think all is 1h than seems easy sockets in BI
If you can come up with a way to do that, you'll earn the undying worship of many O.o
12/17/2006 05:26 howaboutno#30
Quote:
Originally posted by pointone@Dec 17 2006, 04:38
sorry im a noob, but what does this do lol
Basically it is a hunting assist, and will let you view item quality before you pick it up.

It was developed from Unknownone's software using BT's identification model.

When an item is on the ground it will look like the one attached below.

[S] indicates that this is a Super Ring.