Yes, I know, in theory it's a bot check, but nobody is sure. I have checked the server-side part and it's all about the timestamp. If it's ridiculous, your connection will drop. With a big lag, my connection can be drop. Tested on my implementation and on a binary server. Maybe it's not related. Hard to be sure.Quote:
Thats a bot check packet if i remember correctly, nothing to do with lag as far as i know, except that if you lag the server might think your botting due to the large amount of packets that it receives when your connection drops in again...
The real name is MsgTick. The server check also the timestamp.Quote:
The 0x3F4, is generally named as the "Keep-Alive" Packet, tq issue the packet to the client, if it does not respond within a certain period and with the correct hash (generated based on current character credentials), then the connection is dropped.
Therefore in theory, it is a botcheck, as the response needs to be correct.
Yeah. The EO source is a more valuable resource than people realize.Quote:
The real name is MsgTick. The server check also the timestamp.