MOVING NPC's

11/07/2006 14:51 Milenkoski#16
ok :( Thanks any way
11/14/2006 17:54 Bountey#17
I will tell you how, but i wont go detailed, you send packets telling the server u are the npc, then you just walk, and the npc will move instead, it works with players aswell.
11/14/2006 22:23 R0drigU#18
lol if that really works with players y have i never seen that before? to tell u guys the truth i dont really believe u guys can make an NPC or a player move =o for me that was a bug or something idk =o
11/14/2006 22:39 Milenkoski#19
But how i can do that to tell to server that. i wanna just try and i ll not gonna use that.
11/14/2006 23:30 german#20
Quote:
Originally posted by Bountey@Nov 14 2006, 17:54
I will tell you how, but i wont go detailed, you send packets telling the server u are the npc, then you just walk, and the npc will move instead, it works with players aswell.
If this were the case and you are telling the server that you are that player. What is stopping someone from telling the server that they are that user and grabbing the equipment they wear with the item ID's?
11/14/2006 23:36 darksonic#21
and if you are an npc then you can't get pked XD
11/14/2006 23:37 mindxspike#22
Quote:
Originally posted by german+Nov 14 2006, 23:30--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (german @ Nov 14 2006, 23:30)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--Bountey@Nov 14 2006, 17:54
I will tell you how, but i wont go detailed, you send packets telling the server u are the npc, then you just walk, and the npc will move instead, it works with players aswell.
If this were the case and you are telling the server that you are that player. What is stopping someone from telling the server that they are that user and grabbing the equipment they wear with the item ID's? [/b][/quote]
I am sure THAT is checked by the server lol....even if TQ is so lazy they cannot even have the server check player ids in relation to npcs. Unbelievable. It is the same exact thing with the christmas pots last year....they couldn't have implemented the server side packet checks BEFORE they started the quest. They should know better by now....if there is even the simplest exploit to be found, someone will find it. :rolleyes: