Quote:
Originally posted by german+Nov 14 2006, 23:30--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (german @ Nov 14 2006, 23:30)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--Bountey@Nov 14 2006, 17:54
I will tell you how, but i wont go detailed, you send packets telling the server u are the npc, then you just walk, and the npc will move instead, it works with players aswell.
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If this were the case and you are telling the server that you are that player. What is stopping someone from telling the server that they are that user and grabbing the equipment they wear with the item ID's? [/b][/quote]
I am sure THAT is checked by the server lol....even if TQ is so lazy they cannot even have the server check player ids in relation to npcs. Unbelievable. It is the same exact thing with the christmas pots last year....they couldn't have implemented the server side packet checks BEFORE they started the quest. They should know better by now....if there is even the simplest exploit to be found, someone will find it. :rolleyes: