[Release] Top Effect Add and Command!

06/28/2010 03:26 ZeroAccess#16
5095
06/28/2010 03:37 _MaryJuana#17
idk at which patch the top effects were added but u can look if u got the folders i listed in this guide and if u already got this folders then u just need to add this command but if u dont got this folders and files just read my guide and add it. Im sure u need to change some codes at this command then but dont ask me which ones never worked with 5095.
07/20/2010 14:19 irritantgassie#18
Very very nice release, I`m very happy with this!
07/25/2010 19:42 _MaryJuana#19
Quote:
Originally Posted by irritantgassie View Post
Very very nice release, I`m very happy with this!
thx :)
07/26/2010 06:04 zoro7070#20
i need top devil please
08/01/2010 13:50 [skb32#21
this can be use on 5165 ?
i try on many 5017 source .= yuki source/irritangassie/xxx
and many but its still not work on 5017.
i follow the guie :rtfm::rtfm::rtfm:

look my video and tell me if some there a mistake... my client vercion 5017- please or help me at msn [Only registered and activated users can see links. Click Here To Register...]

[Only registered and activated users can see links. Click Here To Register...]
08/03/2010 05:08 .Guru#22
technically you can add pretty much any "graphical effects" from a newer client to a previous one, anything that works without a packet that didn't exist at the patch you're putting them into. now lets see, have you modified the spawnupdate to let others see your effect? or just your client? hmmm
08/04/2010 11:00 [skb32#23
only client =/ mary jhuana dont talk about spawnupdate
08/04/2010 20:45 © Haydz#24
Nice contribution however, it shouldn't be done as a string packet effect, it needs to be a statusflag, that way all surrounding clients and yourself will see it anyhow, without any need to send repeat string packets.

e.g. TQ's statuseffect.ini
Code:
34 gamemain NULL
35 gameassistant NULL
36 gamemonth NULL
37 gameweek NULL
38 gamefighter NULL
39 gamewarrior NULL
40 gamebow NULL
41 gamewater NULL
42 gamefire NULL
43 gamegulp NULL
Statusflag is a BitField, I can't be bothered explaining what that means so you can Google it to find out how it works and how to set the bitflag correctly.
08/04/2010 22:04 -impulse-#25
Quote:
Originally Posted by © Haydz View Post
Statusflag is a BitField, I can't be bothered explaining what that means so you can Google it to find out how it works and how to set the bitflag correctly.
I hope you don't mind me, but latest statuseffect.ini looks like this:

And I'm not sure, but 93 means like 93th bit in an number by what you said, and I don't know any number longer than 64bits...:S
08/04/2010 22:20 CptSky#26
Quote:
Originally Posted by -impulse- View Post
And I'm not sure, but 93 means like 93th bit in an number by what you said, and I don't know any number longer than 64bits...:S
BigInteger library :D TQ has probably changed the system... The old status flag was a bitfield.
08/04/2010 23:21 -impulse-#27
This is getting weird...two people already told me that the old system was based on bit flags inside an 64bit integer, Haydz and CptSky...why doesn't people read the whole post :S...
Quote:
Originally Posted by -impulse-
...I don't know any number longer than 64bits...
08/04/2010 23:41 © Haydz#28
Seriously, why the fuck do I bother with this place anymore
08/04/2010 23:43 Fish*#29
Quote:
Originally Posted by © Haydz View Post
Seriously, why the fuck do I bother with this place anymore?
Nobody does, but we still got something tells us to stay :)
And also is sometimes a good laugh XD
08/30/2010 18:08 jackpotsvr#30
I did exactly this but i didn't got the effect... The problems isn't the source cause that works.. Im going fix it ;)

Edit*
Really dumb of me, im editing my source alot , but didn't do client edits so far so never had to restart client. After i restarted it worked.. (it took just a min for me to realize)
Great job! You had my thanks, even while it wasn't working :)