für die Nell sollte es 700 sein ;)
currSentryGun = SentryGunAttribIndexer:GetCreateSentryGunAttrib( SENTRYGUNATTRIB_SENTINEL_TYPE_A );
currSentryGun:SetName ( GetString( "NAME_SENTINEL_TYPE_A" ) );
currSentryGun:SetBoundSize ( 150.0, 240.0 );
currSentryGun:SetRange ( 700.0, 360.0, 180.0 );
currSentryGun:SetSceneFileName ( "Resources/Model/Weapon/sentiwall_1.scn" );
-- currSentryGun:SetCreationSequence ( "Resources/Effects/skill_hacker_sentrygun_1_launch_1.seq", "Resources/Sound/bsentrygun_loading.ogg" );
currSentryGun:SetCreationSequence ( "", "Resources/Sound/bsentrygun_loading.ogg" );
currSentryGun:SetTargetSearchSequence ( "Resources/Effects/skill_hacker_sentrygun_2_waiting.seq", "" );
currSentryGun:SetTargetDetectSequence ( "Resources/Effects/weapon_sentwall_attack.seq", "Resources/Sound/bsentrygun_blast.ogg" );
currSentryGun:SetDestructionSequence ( "Resources/Effects/mapeffect_blast_glass.seq", "Resources/Sound/bsentrygun_die.ogg" );
currSentryGun:SetTime ( 500, 2000, 3000, 400, 4000 ); -- ( u32 uiAttackTime, u32 uiCreationTime, u32 uiDestuctionTime, u32 uiFindTargetTerm, u32 uiReloadTime )
currSentryGun:SetAttack ( ATTACK_STYLE_SENTINEL, 200, 3000, 0, 20.0 ); -- ( u32 uiCollisionTimeStart, u32 uiCollisionTimePeriod, u32 uiDamageDelay, float fDamageOnce );
currSentryGun:SetEnableHeadRotation ( false );
currSentryGun:SetHP ( 110 );