Wonder what hyrbid used ?
I don't see how this prevents a proxy to modify a packet?Quote:
pro4never, that method isn' really a way to PREVENT aimbotting. It can only be used to manage it.
If he could manage to do what IAmHawtness said he could totally eliminate aimbots all together. (Atleast w/e one they all use on pservers)
Doesnt stop a proxy from modifying a packet.Quote:
I don't see how this prevents a proxy to modify a packet?
Say what? The action packet sent from client to proxy is being modified to fit target's x, y and set it as target within the packet.Quote:
Doesnt stop a proxy from modifying a packet.
Proxies don't really modify them. they just send data back and forth as you normally do but they're a bridge between the client and the server.
Wouldn't be too hard for a developer to fix it, for example if the guys who made cid proxy were to be on a p server which had some kind of aimbot protection, they could get around it within 20 minutes of logging packets.
Really not too difficult.
There's not a lot people with pservers can do to stop aimbots or any kind of bot for that matter just because they dont have the source to the client and the server.
if they had Client + server source it could be prevented completely.
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Say what? The action packet sent from client to proxy is being modified to fit target's x, y and set it as target within the packet.
That's clearly not what I said, I said the action packet(1022) from the client is being modified at the proxy then sent to the server..Quote:
aimbots aren't sending anything from the client. it's just Proxy -> Server.
It knows the players position you're locked onto based on a jump packet usually.
So when ya receive a player jumped packet ya just grab their x/ y coords outta it, set them to Target.X and Target.Y, plug that into your skill packet's x/ y coords and bam. ya got an aimbot.
That's what you said. You dont modify anything from the client. Or anything at all...Quote:
Say what? The action packet sent from client to proxy is being modified to fit target's x, y and set it as target within the packet.
Why sending another one in it's place, when you can modify the existing one? o.OQuote:
Idk why you keep saying modified and its not even an action packet lol
That's what you said. You dont modify anything from the client. Or anything at all...
You just get the player you want to attack's X/Y coords and send a spell packet from the proxy to the server. It's not rocket science.
Now if you want to do a MANUAL aimbot you would just block the spell packet you're sending by right clicking. Then you just have your proxy send one to replace it.
Again, not modifying it.