aimbot prevent?

06/20/2010 22:36 _DreadNought_#16
Wonder what hyrbid used ?
06/25/2010 02:19 ImmuneOne#17
Quote:
Originally Posted by Ian* View Post
pro4never, that method isn' really a way to PREVENT aimbotting. It can only be used to manage it.

If he could manage to do what IAmHawtness said he could totally eliminate aimbots all together. (Atleast w/e one they all use on pservers)
I don't see how this prevents a proxy to modify a packet?
06/25/2010 02:39 pro4never#18
Quote:
Originally Posted by ImmuneOne View Post
I don't see how this prevents a proxy to modify a packet?
It's because most proxies people are using either

A: are used by hopeless noobs

B: the work required to modify the proxy would require more work than is worth it for many servers.
06/25/2010 13:53 Ian*#19
Quote:
Originally Posted by ImmuneOne View Post
I don't see how this prevents a proxy to modify a packet?
Doesnt stop a proxy from modifying a packet.
Proxies don't really modify them. they just send data back and forth as you normally do but they're a bridge between the client and the server.

Wouldn't be too hard for a developer to fix it, for example if the guys who made cid proxy were to be on a p server which had some kind of aimbot protection, they could get around it within 20 minutes of logging packets.

Really not too difficult.
There's not a lot people with pservers can do to stop aimbots or any kind of bot for that matter just because they dont have the source to the client and the server.

if they had Client + server source it could be prevented completely.
06/25/2010 14:37 ImmuneOne#20
Quote:
Originally Posted by Ian* View Post
Doesnt stop a proxy from modifying a packet.
Proxies don't really modify them. they just send data back and forth as you normally do but they're a bridge between the client and the server.

Wouldn't be too hard for a developer to fix it, for example if the guys who made cid proxy were to be on a p server which had some kind of aimbot protection, they could get around it within 20 minutes of logging packets.

Really not too difficult.
There's not a lot people with pservers can do to stop aimbots or any kind of bot for that matter just because they dont have the source to the client and the server.

if they had Client + server source it could be prevented completely.
Say what? The action packet sent from client to proxy is being modified to fit target's x, y and set it as target within the packet.
06/25/2010 15:26 Ian*#21
Quote:
Originally Posted by ImmuneOne View Post
Say what? The action packet sent from client to proxy is being modified to fit target's x, y and set it as target within the packet.

aimbots aren't sending anything from the client. it's just Proxy -> Server.
It knows the players position you're locked onto based on a jump packet usually.
So when ya receive a player jumped packet ya just grab their x/ y coords outta it, set them to Target.X and Target.Y, plug that into your skill packet's x/ y coords and bam. ya got an aimbot.
06/25/2010 17:54 ImmuneOne#22
Quote:
Originally Posted by Ian* View Post
aimbots aren't sending anything from the client. it's just Proxy -> Server.
It knows the players position you're locked onto based on a jump packet usually.
So when ya receive a player jumped packet ya just grab their x/ y coords outta it, set them to Target.X and Target.Y, plug that into your skill packet's x/ y coords and bam. ya got an aimbot.
That's clearly not what I said, I said the action packet(1022) from the client is being modified at the proxy then sent to the server..
06/26/2010 01:45 Ian*#23
Idk why you keep saying modified and its not even an action packet lol

Quote:
Say what? The action packet sent from client to proxy is being modified to fit target's x, y and set it as target within the packet.
That's what you said. You dont modify anything from the client. Or anything at all...

You just get the player you want to attack's X/Y coords and send a spell packet from the proxy to the server. It's not rocket science.

Now if you want to do a MANUAL aimbot you would just block the spell packet you're sending by right clicking. Then you just have your proxy send one to replace it.
Again, not modifying it.
06/26/2010 12:34 ImmuneOne#24
Quote:
Originally Posted by Ian* View Post
Idk why you keep saying modified and its not even an action packet lol



That's what you said. You dont modify anything from the client. Or anything at all...

You just get the player you want to attack's X/Y coords and send a spell packet from the proxy to the server. It's not rocket science.

Now if you want to do a MANUAL aimbot you would just block the spell packet you're sending by right clicking. Then you just have your proxy send one to replace it.
Again, not modifying it.
Why sending another one in it's place, when you can modify the existing one? o.O
06/26/2010 13:21 Basser#25
ImmuneOne is right.
06/26/2010 17:09 pro4never#26
Quote:
Originally Posted by ImmuneOne View Post
Why sending another one in it's place, when you can modify the existing one? o.O
Yah packet modification makes me all warm and tingly when i manage to not screw it up lol.

Invalid packets are less tingly-making ;(
06/26/2010 20:17 pro4never#27
#Reported. Throwing around suspicious links in a bunch of threads. You're all fucking stupid if you download it