Quote:
Originally Posted by s.bat
Did you test to see if it doesn't write the player's name to the file, or are you just guessing? It looks like it should write the player's name to the file. Your code on the other hand, looks like it will write every single player's name in the file with the single player's wish, but I didn't look too closely into it.
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Yep I tested it and all I seen was wishes. There was no names. The first code which is
Code:
foreach (DictionaryEntry DE in World.H_Chars)
{
Character Chaar = (Game.Character)DE.Value;
allows you to use "Chaar" at NPCDialog.cs otherwise you will get errors. I don't really know why but it seems GC.MyChar.Name doesn't work for some reason. But Chaar.Name does. I have tested my code aswell. And it works for me. D=
Edit:
Quote:
Originally Posted by .Arco
Uhm...
SW.WriteLine(GC.MyChar.Name + ": " + wish);
Yes it does?
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Well, It might work on you but it doesnt for me. I got ConquerSX's source and it's kinda different than normal one. It might because of that. I dunno D=