Quote:
lockMap [<map name>]
If this option is set, Kore will always try to stay in the specified map. If you are not inside your lockMap, Kore will try to walk back to it. If you die (hopefully, you won't), Kore will walk back to your lockMap after you sit to regenerate your HP.
lockMap_x [<x-coordinate>]
lockMap_y [<y-coordinate>]
If lockMap is set, and these two options are set, Kore will always try to stay in the specified coordinates inside the lockMap.
Notes:
* If you are using random walk to search for monsters, you have to also set lockMap_randX and lockMap_randY or these options are rather useless.
* If you are using tele-search, these options are entirely useless.
lockMap_randX [<number>]
lockMap_randY [<number>]
If lockMap, lockMap_x, and lockMap_y are set, and you set these two options, Kore will always try to stay at a random spot inside the lockMap within an area lockMap_randX distance to the left or to the right of lockMap_x, and lockMap_randY distance above or below lockMap_y.
Notes:
* This is useful if you want to stay in a particular area inside the lockMap. If you are using random walk to search for monsters, these options restrict your movement within that particular area.
* If you are using tele-search, these options are entirely useless.
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Demnach bedeuten lockMap_x/randX/y/randY,
dass die lockMap auf den angegebenen Bereich begrenzt wird.
Gibt man also die Koordinaten vom unteren Teil der Seals Map an, bleibt Kore auch dort.