Are you compiling after the changes?
dude where is npcdialog?Quote:
u maybe already have an NPC who's case is "24"
Make it Case 030208..
change in NPC.txt here:
Will be:Code:24 1390 2 0 1002 382 341
Code:030208 1390 2 0 1002 382 341
In NPCDialog.cs
will be this:
Still thanks for neonCode:#region Promotion Item Seller case 030208: { if (Control == 0) { GC.AddSend(Packets.NPCSay("Would u like to buy any of these promotion items")); GC.AddSend(Packets.NPCLink("Eux Ores (10CPs)", 1)); GC.AddSend(Packets.NPCLink("Emerald (10CPs)", 2)); GC.AddSend(Packets.NPCLink("Meteor (13CPs)", 3)); GC.AddSend(Packets.NPCLink("Moonbox (200CPs)", 4)); GC.AddSend(Packets.NPCLink("Just Passing By", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } if (Control == 1) { if (GC.MyChar.CPs >= 100) { GC.MyChar.CPs -= 100; GC.MyChar.AddItem(1072031); } } if (Control == 2) { if (GC.MyChar.CPs >= 10) { GC.MyChar.CPs -= 10; GC.MyChar.AddItem(1080001); } } if (Control == 3) { if (GC.MyChar.CPs >= 13) { GC.MyChar.CPs -= 13; GC.MyChar.AddItem(1088001); } } if (Control == 4) { if (GC.MyChar.CPs >= 200) { GC.MyChar.CPs -= 200; GC.MyChar.AddItem(721020); } } break; } #endregion