Quote:
Originally Posted by $h0xT3R
Any place where you post detection history of your products?
|
Not yet, the bypass/core of the cheats has never been detected on any of the anticheats. It's honestly really high tech stuff.
The only detection we've ever had across all games (which is pinned on the news/announcement section of the website) was a feature detection on DayZ causing 20% of the userbase to be banned during that week or so detection period (they delay banned ofc).
It was caused due to a
mistake the cheat dev of DayZ made that allowed Bohemia to pay BE for a
custom detection for that specific feature. Bohemia also DMCAd our website (failed as we are not US based) and took down our socials including discord (succeeded), they did this because we are the leading exploit cheat on DayZ which includes real nasty exploits such as server crashers.
We compensated everyone (including non DayZ users) with a 7 day dayz license, an additional 3 days if you were an active DayZ user but didn't get banned and then we bought banned users replacement accounts + a 20 day license on any of our games (so total 30 with the 7 + 3).
Due to this we've also reinforced our development process (thorougher code reviews even for Sr. developers) and will be implementing a system in the future that checks for Anti Cheat updates and then locks cheat loads (time will be frozen during this) until one of our devs reverse engineers the new update and confirms that we are still safe (or fixes the detection before it ever hits you).
You can read the full writeup on our website if you are interested, will need to make a free account to read it tho.