Quote:
Originally Posted by zebleer
This is a bug that affects some users. I am fixing it now
Scanning for only visible bones is something you'd usually see with an internal cheat not an external. However I'd like to remind you that I recently added FOV and fullbody deadzone to my aimbot making it quite easy to handle situations like this
I'll probably add progression to my aimbot target bone options later like I did with CS2
Not a bad suggestion at all
Excellent suggestion. It is true that currently the categories for filtering loot esp are more broad
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I know we discussed a suggestion I had slightly in your PM, but i have just a few as well and maybe you could look at adding them in the future if you think fit.
1. Color of enemy dots on UAV radar are separate from the colors of ESP + the dots change color when visible on radar as well (example: I want to have the skeletons set as green but the enemy dots on the radar red at all times like an advanced UAV in a sense)
2. Tacs and equipment ESP and being able to select what shows (example: Has “Grenade” as the name under a grenade being thrown so you can see the direction of the nade/stuns/theowing knifes etc. also being able to see trophy systems through the walls or other equipment [like IW had])
3. Color palette customization for color selections of skeletons, names etc. (example: Brings up a palette selection of colors where you can customize your color and how bright or transparent it can be etc.)
4. Being able to store configs into the software instead of having to import everytime so we can just see the config there and load it up instead of importing the code every time
Some of the features are ones that I was used to on IW and I completely understand they were internal to your external so it may be much more difficult on your end, but if possible I think those are some suggestions that would really help and I think a lot of people would enjoy.