Quote:
Originally Posted by keepmt2zockaa
Looks very good.
Im impressed by the idea to bind the guilds to your server by extrapolate and intense the role of guilds in the main game. In this way, i think, you will get larger groups of players hopping and, hopefully, stay on your server. Im not a regular player but i enjoy metin a few hours in a month. when i've played longer term my impression was that many players are acting in the guild-way. On the other hand u can loose or dont get players like me, who are not playing in guilds because there is no regular playing, because they refuse to play a server which is that guild-based as yours.
anyway, best wishes and maybe i come to visit you at solaris. :awesome:
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Hey, you got a very good point.
On our first server we forced players to complete dungeons as a group, and we highly focused on group-play. On server2 we want to change that, in a way, that if you work in groups, then you will advance faster, but if you are Solo player, then you can advance also.
We reworked the early-midgame dungeons in a way, so you can basically solo them, and late dungeons right now need 2-3 players ( you can do them with your own characters or with a friend).
I really hope you will enjoy the server, thanks for giving us a chance.