I've been meaning to write a detailed review of both Clutch and Atomic comparing them, but I haven't gotten around to it. If you are willing to parse through them, here are my detailed notes about things one has or does better that the other does not:
Things Clutch does better
Things Atomic does better
Honestly, since Clutch recently added a quest tracking system, they are really close and I don't think you can go wrong with either. There are a few things Clutch does better, and a few things Atomic does better.
One thing to note is that any "memory write" features like no recoil, infinite stamina, etc. are an extra subscription for Clutch ("Clutchbox"), whereas they are included on Atomic.
At the moment I still prefer Atomic, but I think they are close enough that if I switched back to Clutch and got used to it again, I think I would probably stick with Clutch.
Both devs are responsive and they both have some bugs. I would say Atomic is slightly buggier than Clutch right now.
Things Clutch does better
- Tracks items needed for daily/weekly quests
- Has a feature to hide aimlines unless aiming at you
- Has a blacklist to remove items with bad price data (or just any items you don't want to see)
- Better performance
- (Partial) HiDPI/Windows desktop scaling support
- Fully customizeable text info blocks
- Kill feed includes AI and when players extract
- Ability to track hits (show on radar and play optional hitmarker sound)
- No gravity feature (not sure if this is still working though, I think a recent server-side patch limited it)
- Infinite stamina implementation is better (can never run out)
- Color-coded counter shows current # of PMCs, player scavs, scavs, and bosses in-raid
- Shows actual accurate bounding box/geometry of mine and sniper areas pulled from memory (Atomic just has approximate icons)
Things Atomic does better
- Players table (show all players in a table with their stats)
- Loot list (show all loot in the raid, with most valuable loot on top)
- Built-in / default loot filters
- Ability to automatically "mark" suspicious players (high KD)
- Will show which players are sherpas, devs, etc. in the player's table
- Aimbot (although it's not that good)
- ESP automatically matches aspect ratio and FOV of game
- Quest item pick-ups are visible in ESP, not just on map
- Visible-only chams option
- Better vis-check chams (gear included)
- Write functions are not extra $$
- Loot through walls has a helper on the ESP showing you the distance
Honestly, since Clutch recently added a quest tracking system, they are really close and I don't think you can go wrong with either. There are a few things Clutch does better, and a few things Atomic does better.
One thing to note is that any "memory write" features like no recoil, infinite stamina, etc. are an extra subscription for Clutch ("Clutchbox"), whereas they are included on Atomic.
At the moment I still prefer Atomic, but I think they are close enough that if I switched back to Clutch and got used to it again, I think I would probably stick with Clutch.
Both devs are responsive and they both have some bugs. I would say Atomic is slightly buggier than Clutch right now.