Originally Posted by Sobuko
It seems to me that you will not find a better project for PvP needs than GGLoader aka GGL.
Just because on Elk and AS the offered paid PvP profiles are made by developers with no high experience in PvP, the functionality with the logic there is simply limited, I don’t mean anything bad, both projects are wonderful and at an affordable price, but again this is mainly for PvE. We are talking about PvP. ERZ has a well-developed PvP logic like GGL, and moreover, I will say Rubim used to work in GGL, but then left to do his own project, so GGL and ERZ are very close and both deserve their attention. However, ERZ profiles are the most auto-updated PvE simcraft, and there is practically no up-to-date information on the available pvp logic in profiles anywhere, there are only 2 developers, the second developer, Human, by the way, is also from GGL, but they have auto hotkey assignment, like AS and Elk, GGL does not have this. I won't mention MaxDPS, Morpheus, etc because there is no PvP at all.
And I know that the founder of GGL himself has several R1 titles in addition to at least 4 other developers in the GGL community that I know:
Spiken I played on the Priest and the Hunter, I took only on the Gladiator Hunter.
Onni I took the gladiator on the Warrior.
Ryan is a great Rogue, I couldn't get past 2.3, but before that I hadn't played Rogue at all, and had no idea about its mechanics.
Berserker, similarly to the Rogue, I played as a Restor Shaman, also without experience I was able to reach the Hero of the Alliance on RBG.
If you dig deeper, then GGL has so many cool mechanics and functionality that no other project has at all, and this is the main advantage of this project, for example: AntiFake functionality - no alternative, pet target count meter, super useful for range dps - no alternative, macros in general for anything in the UI with switching of any combinations, the healing system itself and its execution in the UI will never be equal to this project, and etc... But where there are pluses, there are always minuses, and in this case, this is the lack of automatic assignment of hotkeys, although, as the GGL developers say, this will also be available soon. In general, GGL has been on the market since 2017, and compare how many projects there were before it and after it, but it still works, this deservedly puts my highest preference in choosing.
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