5165 Bugs

03/28/2010 23:12 gaiao20#16
1º when u put atribute points in anything ur hp increases.
2º When u change ur lvl with the caracters table u dont get any battle points.
3º while u are using female garments u get invisible.
03/28/2010 23:42 lupe350#17
Quote:
Originally Posted by cakobu View Post
The magic skills like Stigma, dodge, accuracy, etc. Have magic atack... You can kill monsters with the stigma spell (and other players..) >.<

Missing FB/SS angles. (using your released system)

The riding spell need stigma for dismount...
Stigma is a toaist skill :facepalm:
03/29/2010 00:13 .Kob#18
Quote:
Originally Posted by lupe350 View Post
Stigma is a toaist skill :facepalm:
No comments ... go back to 4btters
03/29/2010 00:26 lupe350#19
Quote:
Originally Posted by cakobu View Post
No comments ... go back to 4btters
You cant tell me to join 4botters, ive been here longer then you. :facepalm:
03/29/2010 00:32 Santa#20
Quote:
Originally Posted by cakobu View Post
Fail :facepalm:
Really now? You just said someone, who is more correct that you, failed?

Quote:
Originally Posted by lupe350 View Post
Stigma is a toaist skill :facepalm:
It is indeed. Dismounting the horse required stamina.

Quote:
Originally Posted by cakobu View Post
No comments ... go back to 4btters
your wrong, just admit it.
03/29/2010 01:51 -NewDawn-#21
Second Post Updated.
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03/29/2010 03:10 PeTe Ninja#22
Umm sometimes a server has a rollback and its really annoying to players... how can i fix that
?
03/29/2010 04:28 Cassiuss#23
well i havent been working on my 5156 source, but the main problem was the fb/ss, 2fold attacks were not hitting ....
03/29/2010 06:02 -NewDawn-#24
Quote:
Originally Posted by PeTe Ninja View Post
Umm sometimes a server has a rollback and its really annoying to players... how can i fix that
?
The rollbacks are an error created by you.
You replaced your original Jump.cs with the "Fixed" one.
The "Fixed" Jump creates those rollbacks.
I can't believe I'm helping you but if I do maybe it'll bring peace with you.
This is the original Jump:
Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace NewestCOServer.PacketHandling
{
    public class Jump
    {
        public static void Handle(Main.GameClient GC, byte[] Data)
        {
            if (GC.MyChar.BuffOf(NewestCOServer.Features.SkillsClass.ExtraEffect.BlessPray).Eff == NewestCOServer.Features.SkillsClass.ExtraEffect.BlessPray)
                GC.MyChar.RemoveBuff(GC.MyChar.BuffOf(Features.SkillsClass.ExtraEffect.BlessPray));
            GC.MyChar.Mining = false;
            GC.MyChar.AtkMem.Attacking = false;
            GC.MyChar.Action = 100;
            if (GC.MyChar.Loc.AbleToJump(BitConverter.ToUInt16(Data, 8), BitConverter.ToUInt16(Data, 10), GC.MyChar.StatEff.Contains(NewestCOServer.Game.StatusEffectEn.Cyclone) || GC.MyChar.StatEff.Contains(NewestCOServer.Game.StatusEffectEn.Ride)))
            {
                if (GC.MyChar.StatEff.Contains(NewestCOServer.Game.StatusEffectEn.Ride))
                {
                    if (GC.MyChar.Vigor >= 5)
                        GC.MyChar.Vigor -= 5;
                    else return;
                }
                Game.World.Action(GC.MyChar, Data);
                GC.MyChar.Loc.Jump(BitConverter.ToUInt16(Data, 8), BitConverter.ToUInt16(Data, 10));
                Game.World.Spawns(GC.MyChar, true);
            }
            else
            {
                GC.LocalMessage(2005, "Invalid Jump!");
                GC.AddSend(Packets.GeneralData(GC.MyChar.EntityID, 0, GC.MyChar.Loc.X, GC.MyChar.Loc.Y, 0x6c));
            }
        }
    }
}
that should fix the rollbacks.
03/29/2010 21:03 PeTe Ninja#25
Quote:
Originally Posted by -NewDawn- View Post
The rollbacks are an error created by you.
You replaced your original Jump.cs with the "Fixed" one.
The "Fixed" Jump creates those rollbacks.
I can't believe I'm helping you but if I do maybe it'll bring peace with you.
This is the original Jump:
Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace NewestCOServer.PacketHandling
{
    public class Jump
    {
        public static void Handle(Main.GameClient GC, byte[] Data)
        {
            if (GC.MyChar.BuffOf(NewestCOServer.Features.SkillsClass.ExtraEffect.BlessPray).Eff == NewestCOServer.Features.SkillsClass.ExtraEffect.BlessPray)
                GC.MyChar.RemoveBuff(GC.MyChar.BuffOf(Features.SkillsClass.ExtraEffect.BlessPray));
            GC.MyChar.Mining = false;
            GC.MyChar.AtkMem.Attacking = false;
            GC.MyChar.Action = 100;
            if (GC.MyChar.Loc.AbleToJump(BitConverter.ToUInt16(Data, 8), BitConverter.ToUInt16(Data, 10), GC.MyChar.StatEff.Contains(NewestCOServer.Game.StatusEffectEn.Cyclone) || GC.MyChar.StatEff.Contains(NewestCOServer.Game.StatusEffectEn.Ride)))
            {
                if (GC.MyChar.StatEff.Contains(NewestCOServer.Game.StatusEffectEn.Ride))
                {
                    if (GC.MyChar.Vigor >= 5)
                        GC.MyChar.Vigor -= 5;
                    else return;
                }
                Game.World.Action(GC.MyChar, Data);
                GC.MyChar.Loc.Jump(BitConverter.ToUInt16(Data, 8), BitConverter.ToUInt16(Data, 10));
                Game.World.Spawns(GC.MyChar, true);
            }
            else
            {
                GC.LocalMessage(2005, "Invalid Jump!");
                GC.AddSend(Packets.GeneralData(GC.MyChar.EntityID, 0, GC.MyChar.Loc.X, GC.MyChar.Loc.Y, 0x6c));
            }
        }
    }
}
that should fix the rollbacks.
... thats not a rollback thats an invalid jump...im talking about...

account wipes... anyway it was a sarcastic joke towards arco because his server recently had two server wipes...
03/29/2010 21:11 ImmuneOne#26
The NewestCOServer source is a bug on itsself, go ahead and try to fix that.
03/29/2010 21:19 PeTe Ninja#27
AHHAHHA I LUB U :) good one the bug itself is 5165 haha the bug it self is LOTF period ><
03/29/2010 22:16 Arcо#28
Quote:
Originally Posted by PeTe Ninja View Post
AHHAHHA I LUB U :) good one the bug itself is 5165 haha the bug it self is LOTF period ><
Says the guy bugging for 5017 lotf projects....

Anyways newdawn, how do you supposed that is supposed to fix rollbacks?
03/29/2010 23:39 -NewDawn-#29
Well I had never had an account rollback on my server with any of my characters until i put in the "fixed jump". When I took it out it fixed the problem. That's just my server though so idk.
03/30/2010 03:28 Santa#30
Your server really shouldn't have major rollbacks if it it done correctly. Anytime a character receives money/cps/skills/exp, anything that is saved to the database, should be saved right when it happens. Don't wait and save everything when the played logs off, or periodic server wide saves. Save it when anything changes is what im trying to say.