Quote:
Originally Posted by byford9
So is it confirmed? Is speed server side now? Also is skill hack working for anyone?
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I have seen a few SH'ers but i HIGHLEY doubt their going to share.
As for speed, yes I do beleive it can be confirmed that speed is now server side.
Code:
[ENABLE]
alloc(newmem,1024)
label(returnhere)
label(originalcode)
label(exit)
0082523A:
jmp newmem
returnhere:
newmem:
mov [eax+08],40BEDD2E // change float point to desire speed
mov [eax+0c],44C48C75 // change float point to desire speed
originalcode:
fld dword ptr [eax+08]
pop edi
pop esi
exit:
jmp returnhere
a52450:
dd 44600000
[DISABLE]
dealloc(newmem)
0082523A:
fld dword ptr [eax+08]
pop edi
pop esi
a52450:
dd 44700000
Use this speed hack. The only way to negate the server side location is when you are at your destination keep holding (w,a,s,d) one of those and use a skill.
This sends a signal to the server that you HAVE to be at that location because you just used a skill there.
Consider this a ... Speed hack override?