U re the God hereQuote:
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U re the God hereQuote:
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lol do You even understand what you wrote?Quote:
we can look
with arms tied
to see what data
You have to look inside the img's.
not 01
Have a look at 02 and others
örnek ; 2.5 arsensky2
tüm img ları açıyorum
ondan sonra doğru nesne ile koduna bakıp
onun subject de alıyorum.
bu sayede hızlıca oyuna entegre etmiş oluruz.
2 ci aşama etki aşaması bunun üzerine çalışıyoruz.
obje resmi alsan da etkiler aktif olmuyor
burda 005/002 sunucu img leri düzenlenen kısımlardan
2002370 objesine bakıp orjinal değer ile
fonksiyonu verilecek değerleri yazıp test ediyoruz.
sonuç. etkisiz ilerde çözerim
motion on gdata 02/04
motions objects
On the source road, you change which object you want to touch from the place on 02/05/08
There are issues with effects.
Changing 1 Motion img is not solution
subgroup motion 2370/ 2002370.subject
it needs to shoot 2002370/71/72/73/74(2002370/01/02/03/04/....11/12) subject and motion
it starts there
path to see which ones connect where
sample ; 2.5 mercurysky2
open all img
then look at your code with the correct object
I'm getting its subject as well.
In this way, we can quickly integrate it into the game.
We are working on this, the 2nd stage impact stage.
Effects are not active even if you receive an object image
Here, 005/002 server img is from the parts edited.
Looking at the 2002370 object with the original value
We write the values to give the function and test it.
conclusion. ineffective i will solve it later
wow looks niceQuote:
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:rolleyes: nothing special... 2.0 and 1.0 is same client/structureQuote:
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if you say so, but still nothing special.Quote:
You can't find these models in 2.0 or 1.0
Because this 2.5 converted
weapon is custom made
:rolleyes:
1.0->2.0->2.5 is an evolutionary processQuote:
if you say so, but still nothing special.
I don't see the point taking 2.5 visuals in to 1.0
why not then work with 2.5 and save yourself with this trouble
that thing just ruins classic game
1.0->2.0->2.5 is an evolutionary processQuote:
1.0->2.0->2.5 is an evolutionary process
That's how the game developed
We are discussing the process of improving the model format and animation
It is also a process of enjoyment
Not a process of destroying classics
I thought we could discuss the possibility of Technology
But I found that you just want to win by mouth, not by discussing the possibilities
I will stop replying and posting now
Because it's boring