The results of the update from 05/27/22:
Minor edits:
1. Arbiters - closing affinity is now easier, the Kill Token immediately gives 3 affinity points.
2. Colosseum - the health of the Stone Golem boss has been reduced.
3. Tempted Anubis Attacker - Moved a bit due to getting stuck in textures.
4. Pet Gingerbread has been renamed to “Pet Food”, and the item icon has also been changed.
5. Promotion 1+1=3 in the game store is over.
6. Added two new sets of masked weapons.
7. Added a new costume.
8. Fixed textures of the fountain in Eridanos.
9. Tempted monsters in Eridanos - the required experience for closing has been reduced from 270 to 60, that is, by 4.5 times.
10. Dark Missionary Wiseman - reduced the number of souls from 180 to 32.
12. The total bonus of the Bestiary to Evasion has been increased from 575 to 1075, the accuracy bonus is the same as 1525.
Balance changes:
NOTE: This balance update is aimed at leveling up Passive class bonuses and leveling up average skill damage.
Also, many movement speed values have been changed, we will monitor this issue and increase the bonuses for ALL classes if necessary.
Titan:
Move Mastery - movement speed bonus increased from 1.5 to 3.
Will of the Titan (set buff) - HP bonus changed from 6000 to 5%.
Highlander:
Axe Mastery - Bonus to phys. attack changed from 95 to 10%.
Defend - Ranged resistance reduced from 30% to 25%.
Fatal Blow - Damage bonus reduced by 140%, slow duration reduced to 5 seconds.
Axe Crasher - Damage bonus reduced by 42%, cooldown reduced by 1.6 seconds, slow duration reduced to 3 seconds.
Trick Swing - Damage bonus reduced by 160%, cooldown reduced by 0.3 seconds.
Down Stroke - Damage bonus reduced by 95%, cooldown reduced by 0.6 seconds.
Wild Axe - Damage bonus reduced by 250%, cooldown reduced by 1 second.
Spin chop - Damage bonus reduced by 200%.
Whirlpool - damage bonus reduced by 300%, cooldown reduced by 0.5 seconds.
Damage Reflection - cooldown reduced to 15 seconds, duration reduced to 20 seconds.
Warmaster:
Giant Body - Attack bonus changed from 12% to 100 damage.
Defend - Ranged resistance reduced from 30% to 25%.
Hard Swing - Damage bonus reduced by 160%, cooldown increased by 0.1 seconds.
Smite - Damage bonus reduced by 94%, cooldown reduced by 3.5 seconds.
War Stamp - Damage bonus reduced by 100%, cooldown reduced by 0.8 seconds.
Uppercut - Damage bonus reduced by 170%, cooldown reduced by 0.2 seconds.
Ground Charge - Damage bonus reduced by 109%, cooldown reduced by 0.9 seconds.
Damage Reflection - cooldown reduced to 15 seconds, duration reduced to 20 seconds.
Knight:
Uncanny Movement - Movement speed bonus increased from 1.5 to 2.
Vitality Control - HP bonus changed from 2000 to 30%.
Will of the Knight (set buff) - HP bonus changed from 6000 to 5%.
Royal Knight:
Uncanny Movement II - Movement speed bonus increased to 3 (does not stack with Unbelievable Quickness, total bonus = 1).
Offense posture - Movement Speed bonus changed from 20% to 1 point.
Double Bash - Damage bonus increased by 160%, cooldown increased by 0.9 seconds.
Triple Strike - Damage bonus increased by 30%, cooldown increased by 0.9 seconds.
Triple Bash - Damage bonus increased by 509%, cooldown reduced by 4 seconds.
Sword Wave - Damage bonus increased by 472%, cooldown reduced by 3.9 seconds, slow duration reduced to 5 seconds.
Kick - Damage bonus increased by 482%, cooldown reduced by 0.1 seconds.
Templar Knight:
Shield chop - Damage bonus increased by 65%, cooldown reduced by 0.2 seconds.
Wrath of Light - Damage bonus increased by 139%, cooldown reduced by 0.8 seconds.
Armor Break II - Damage bonus increased by 140%, cooldown reduced by 0.7 seconds.
Weapon Break II - Damage bonus increased by 150%, cooldown reduced by 1.4 seconds.
Kick - Damage bonus increased by 100%, cooldown reduced by 0.6 seconds.
Reflection Shield - cooldown reduced to 15 seconds, duration reduced to 20 seconds.
Baller - now gives a bonus not only to physical but also to magical attacks.
Healer:
Elven Walk - Movement speed bonus increased from 1 to 2 points.
Will of the Healer (set buff) - HP bonus changed from 6000 to 5%.
Archer:
Bow Mastery - Attack bonus changed from 70 to 30%.
Enforce Arrow - Attack bonus changed from 200 to 500.
Survival Training - HP bonus changed from 250 to 20%.
Enchant Arrow - Attack bonus changed from 250 to 500.
Rapid Arrow - Damage bonus increased by 462%, cooldown increased by 1.7 seconds.
Arrow of Silence - Damage bonus increased by 380%, cooldown reduced by 1 second.
Slowshot - Damage bonus increased by 430%, cooldown reduced by 1.3 seconds.
Poison Arrow - Damage bonus increased by 460%, cooldown increased by 2.4 seconds.
Paralyzing Arrows - Damage bonus increased by 550%, cooldown reduced by 3 seconds.
Fatal Blow - Damage bonus reduced by 180%, cooldown increased by 0.5 seconds.
Deadline - Damage bonus reduced by 199%, cooldown increased by 0.5 seconds.
Cleric:
Magic research - HP bonus changed from 160 to 30%.
Barrier - added skill level 5, increasing absorption by 10%.
Heal Master and Party Heal Master now restore 15% more health.
Power storm - Damage bonus reduced by 50%, cooldown reduced by 1.5 seconds.
Magic Arrow - Damage bonus reduced by 30%, cooldown reduced by 0.2 seconds.
Judgement Strike - Damage bonus reduced by 10%, cooldown reduced by 1.2 seconds.
Soul Purification - Damage bonus reduced by 19%, cooldown reduced by 6 seconds.
Mage:
Secret Study - Attack bonus reduced from 42% to 30%.
Reinforce - HP bonus increased from 5% to 25%.
Devil's Misunderstanding (set buff) - Attack bonus reduced from 500 to 300.
Scream of Mage (set buff) - Attack bonus reduced from 500 to 300.
Will of the Mage (set buff) - HP bonus changed from 6000 to 5%.
Wizard:
Magic rod - HP bonus increased from 50 to 1000.
Flame Field - Damage bonus increased by 130%.
Terra Spear - Damage bonus increased by 205%, cooldown reduced by 2 seconds.
Freeze Arrow - Damage bonus increased by 170%, cooldown increased by 2 seconds, slow duration reduced to 5 seconds.
Fireball - Damage bonus increased by 260%, cooldown increased by 0.2 seconds.
Wind Storm - Damage bonus increased by 160%, cooldown reduced by 6.9 seconds.
Ice Ball - Damage bonus increased by 168%, cooldown reduced by 0.7 seconds.
Chaos Nova - Damage bonus increased by 100%.
Witch:
Stone - chance increased to 90%.
Sleeping Fog - chance increased to 75%
Blind - cooldown reduced to 6 seconds, duration to 5 seconds.
Great Curse - cooldown increased to 4 seconds, slow duration increased to 5 seconds.
Seed of Agony - cooldown reduced by 1.5 seconds.
Dark Smog - Damage bonus reduced by 3%, cooldown reduced by 0.4 seconds.
Darkness Arrow - Damage bonus increased by 90%, cooldown reduced by 1 second.
Rogue:
Reinforce - Attack bonus changed from 60 to 30%.
Moving Forward for a Change (set buff) - bonus to movement speed reduced from 1.5 to 1.
To the Shadow (set buff) - Replaced movement speed bonus with 10% accuracy bonus.
Will of the Rogue (set buff) - HP bonus changed from 6000 to 5%.
Death Motion - cooldown reduced to 8 seconds.
Invisibility - duration reduced to 6 seconds, cooldown to 5 seconds
Snare - cooldown increased to 5 seconds.
Assasin:
Mind Training - resistance to magic. attacks reduced from 35% to 25%.
Speed Step - movement speed bonus increased from 1.5 to 2.
Double Strike - Damage bonus increased by 140%, cooldown increased by 1.5 seconds.
Hide Step - Damage bonus increased by 68%, cooldown reduced by 7 seconds.
Fatal Blow - Damage bonus reduced by 40%, cooldown increased by 1 second.
Deadline - Damage bonus reduced by 56%, cooldown increased by 0.2 seconds.
Storm - Damage bonus reduced by 80%, cooldown reduced by 0.4 seconds.
Throw Dagger - Damage bonus increased by 495%, cooldown increased by 1.4 seconds.
Ranger:
Mind Training - resistance to magic. attacks reduced from 35% to 25%.
Controlled Shooting - Attack bonus reduced from 10% to 5%.
Flame Arrow - Damage bonus increased by 215%, cooldown increased by 1.2 seconds.
Piercing - Damage bonus increased by 170%, cooldown increased by 1 second.
Hide Shot - Damage bonus increased by 170%, cooldown reduced by 7 seconds.
Deceiving - Damage bonus increased by 115%, cooldown increased by 0.5 seconds.
Stun Shot - Damage bonus reduced by 145%, cooldown reduced by 0.2 seconds.
Storm Shot - Damage bonus increased by 70%, cooldown increased by 0.7 seconds.
Sorcerer:
Cursed Soul - Attack bonus reduced from 120% to 30%.
Water Elemental's Blessing - bonuses changed from fixed to %, bonus to Evasion, M. Accuracy and Death. strikes 10%.
Earth Elemental's Blessing - bonuses changed from fixed to %, bonus P., M. protection, and HP 20%.
Fire Elemental's Blessing - bonuses changed from fixed to %, bonus to M. accuracy, M. Attack and Crit. strikes 10%.
Wind Elemental's Blessing - Movement speed bonus changed from 15% to 2.
Windy Step (set buff) - Movement speed bonus changed from 15% to 2 units.
Will of the Sorcerer (set buff) - HP bonus changed from 6000 to 5%.
Specialist:
Sudden Attack - Changed defense bonus to 25% melee resistance.
Inferno volt - Damage bonus increased by 160%, cooldown reduced by 0.6 seconds.
Lightning shock - Damage bonus increased by 330%, cooldown reduced by 0.5 seconds.
Meteor - Damage bonus increased by 180%.
Fire Pillar - Damage bonus increased by 242%, cooldown reduced by 1.5 seconds, slow duration increased to 5 seconds.
Silence of Meteria - Damage bonus increased by 143%, cooldown increased by 0.8 seconds.
Elementalist:
Earthsea Evocation - no longer reduces the damage of the Sorcerer.
Sudden Evolution - The bonus has been changed to 25% Ranged and Magic Resistance.
Earthquake - Damage bonus increased by 160%, cooldown increased by 0.2 seconds, slow duration reduced to 5 seconds.
Sonic break - Damage bonus increased by 283%.
Chain Lightning - skill fixed and available for research, damage bonus increased by 250%, cooldown increased by 0.7 seconds.
Hand of Darkness - Damage bonus increased by 60%, cooldown reduced by 0.1 seconds.
Ice Pillar - Damage bonus increased by 120%.
Remote Blinding - Damage bonus reduced by 70%, cooldown increased by 1.5 seconds.
Night Shadow:
Dark Morals - Attack bonus changed from 3100 to 30%.
Nocturnal habit - treason attack bonus from 10% to 100.
Aura of Weakness - Accuracy bonus increased from 15% to 20%.
Shadow Form (set buff) - bonus to resistance to melee and magic attacks increased from 20% to 25%.
Will of the Night Shadow (set buff) - HP bonus changed from 6000 to 5%.
Dark Blow - Damage bonus increased by 160%.
Deadly Light - Damage bonus increased by 140%, cooldown reduced by 0.4 seconds.
Judgement - Damage bonus increased by 320%, cooldown reduced by 4 seconds.
Misty Chain - Damage bonus increased by 280%, cooldown reduced by 1.1 seconds.
Pain Field - Damage bonus increased by 83%, cooldown reduced by 0.8 seconds.
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