Hey, do u think this would work on servers with statically linked python?Quote:
here is a much simpler approach without hassling with inline assembler, function pointers or addresses (except for the hook :p) in the first place:
1. hook a function that is periodically called from within the mainthread of metin2 (OnUpdate, OnRender, etc.). go for OnUpdate since you probably want to run your cheat in the background.
2. use the python c api to retrieve the GetStatus function like so (untested code):
Refer to [Only registered and activated users can see links. Click Here To Register...] for the documentation.Code:// import the player module first #ifdef GAMEFORGE player_module_ = PyImport_ImportModule("playerm2g2"); #else player_module_ = PyImport_ImportModule("player"); #endif long GetStatus(std::uint32_t type) { auto* args = PyTuple_New(1); PyTuple_SetItem(args, 0, PyInt_FromLong(type)); auto* fun = PyObject_Call( PyObject_GetAttrString(player_module_, "GetStatus"), args, nullptr); auto const res = PyInt_AsLong(fun); Py_DECREF(fun); Py_XDECREF(args); return res; }
3. now call all of the metin2 game functions from within the mainthread hook (OnUpdate). if you disregard this - like many other poorly written cheats - you will encounter many runtime errors. this is due to the fact that metin2 is not thread-safe by itself and you need to ensure that all external function calls that yield to game functions are only executed from within the same thread in which the gameloop is running.
4. ???
5. profit.