STOP USING CHEAT ENGINE!!!

03/05/2010 11:51 TrustNo1.#16
Quote:
Originally Posted by C47 View Post
kinda surprised no one mentioned CE sending its 'signatures' in packets... :mad:
yeah that sucks >_>

I already hacked on other games alot with CE but that never happened to me before..
03/05/2010 12:03 Khaymas#17
Quote:
Originally Posted by TrustNo1. View Post
yeah that sucks >_>

I already hacked on other games alot with CE but that never happened to me before..
same here but this will be a lesson for the future for us
03/05/2010 12:31 C47#18
im wondering if the guys who used johnperry's software were logged or not xD
03/05/2010 13:12 kyozo94#19
im still use it ^_^..but sp33d hack only(it's saving my cloth slot and i can add dodge orn)..
03/05/2010 13:15 kyozo94#20
Quote:
Originally Posted by TrustNo1. View Post
I am actually hex editing whole CE and changing the sourcecodes.

I`ll need some time, test it and after I got it to work I will release it.
But only to trusted people an non noobs.
count me also man"_"...revenge to acclaim
03/05/2010 13:16 TrustNo1.#21
Well you wont use it for long, it doesnt care which hacks your using, alone that you attached Cheat engine to 9Dragons make them see it.

I also used Speed hack only sometimes but .. I have been caught.

my advice is stop using the normal CE until my modified CE comes out.
03/05/2010 13:20 kyozo94#22
zzz...no!!!....sp33d hack!!!!!..dam u acclaim
03/05/2010 14:15 CrashnBurn#23
Buffer sends no packets when injecting.
CE is dangerous to use, because of that.
03/05/2010 16:35 I_Learning_I#24
After rendering GameGuard checking useless and it's working to null there should be no problem in editing in memory as long as you don't change stuff like casting time of a spell and just cast it all along.
Their server has almost no access to your memory, they would with GameGuard but as long as you kill it problem solved, of course that everything that has to do with packet editing is highly and simply detected.
Get brains, after that don't forget to use them.
03/05/2010 16:44 CrashnBurn#25
Quote:
Originally Posted by I_Learning_I View Post
After rendering GameGuard checking useless and it's working to null there should be no problem in editing in memory as long as you don't change stuff like casting time of a spell and just cast it all along.
Their server has almost no access to your memory, they would with GameGuard but as long as you kill it problem solved, of course that everything that has to do with packet editing is highly and simply detected.
Get brains, after that don't forget to use them.
Server has no access to you memory maybe.
But as said attaching CE to the process is detected.
And i am sure any packet editor like WPE(which attaches to the process) will be detected also.
Don't attach anything to to process is my opinion.

Everybody assumed GG was the only protection.
Does not mean there is a backup security running on the server, which logs any irregularities.
03/05/2010 17:01 TrustNo1.#26
Quote:
Originally Posted by CrashnBurn View Post
Server has no access to you memory maybe.
But as said attaching CE to the process is detected.
And i am sure any packet editor like WPE(which attaches to the process) will be detected also.
Don't attach anything to to process is my opinion.

Everybody assumed GG was the only protection.
Does not mean there is a backup security running on the server, which logs any irregularities.
Totally correct, They are checking everything what will be attached now.
Since they want to pwn us hackers, or us wannabee hackers :-)

We shouldnt get pwned by acclaim GM nuubs. We can do it guys :-)

I am studying CE + packet editing in deeeeeeep now :-)

give us a little time and we will force back ^^

Just let your fingers away from hacking if you don`t know what your doing/causing.
03/05/2010 17:06 9DBuffer#27
Have you guys tried something else then CE? other memory scanners? Who knows others don't send packets.
03/05/2010 17:17 TrustNo1.#28
Nope, not yet.

If you want 9DBuffer join our google 9D Hacker denvelopment group.

PM crashburn if you want
03/05/2010 18:46 I_Learning_I#29
Quote:
Originally Posted by CrashnBurn View Post
Server has no access to you memory maybe.
But as said attaching CE to the process is detected.
And i am sure any packet editor like WPE(which attaches to the process) will be detected also.
Don't attach anything to to process is my opinion.

Everybody assumed GG was the only protection.
Does not mean there is a backup security running on the server, which logs any irregularities.
First IF they had a security service they wouldn't have GG, if they had it would show up when you look for rootkit's or process hijackers, which doesn't.
Anything help is BS.
Who cares if they check for a little of packets? Lag = Re-connect = Mass packets. NEWS: Don't be stupid enough to train skills with no re-cast, that will always be dumb no matter what.
IF you're good enough to get the desired memory address once you should have no problem making some C++ code to write to memory which will cause no problems with packets, memory editing has nothing o do with packets.
Only if you're that evident they'll notice, like recast time changed or speed hack, but if someone does that either hes a retard or a skiddie.
Also TSearch it's a good tool IMO.
03/05/2010 20:41 Khaymas#30
i asked gm for proof with logs and they got me on one hand... they see in pockets ip of cheat engine so if u run ce they will see in logs :)