Quote:
Originally Posted by adek1994
Wait, wait, wait. Do you even know what are you talking about? He didn't even use any new files, he just used the very same files any other server owner uses. See 9DClassic.
Eclipse players are just replaying the very same content as any other priv, let it be Sheikh's server or Zeron. Basically stole all of our concepts and pasted it like there's no tomorrow. Did you see all of these retarded "builds"? Melee hitting 65k on TGW faster than CK chars. That's ridiculous. That's why New Dawn supposed to be something else. Well, I left the staff, so can't say much about the current progress, though I made well damn sure that server wouldn't be so easily forgotten. It's up to you to test it out and can't be sure that my features would be actually implemented in the final release, though I spared my time for free, nobody paid me for the content, so you will be able to play it. Please, see the fucking difference between milking players on old, crappy content, and on creating unique experiences.
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it was thanks to plastic i designed my own templates to break down the data structures from the database tables.
to be honest with you. Your understanding of the how to make hook libraries are quite promising. Understanding where the last IGN logged out from any particular account. To which the last map the IGN was logged. The cache is obviously held in memory within a stack, which is accessible, by knowing the pid of the map name. Knowing how the packets work from opertools to inject into the temp stored cache of the IGN where its last point of origin. This is obviously manipulated by the opertools, within a designated time cap(we initially gave 15 minutes.Unfortunately, depending on amount of players on a map, will alter this time period. This was a given period of time to be safe for memory to be released out of the maps back to the IGN's tables).Injecting and updating the refine script of a specific item unique identifier, can be done easily as we are aware. Its so damn funny how the cached weapon data structure of a specified IGN in 1 of the designated inventory tables. When injecting direct to the table, then after 15 minutes(we all made this provision) the cache of the pid is flushed . I guess a comparison of date stamp of weapon update, depends on latest weapon update. Opertools allows instant weapon reset, pity the refine method does not work. Pehaps thats why bogdy requested the full opertool source to fix the problem
Slotting does not work
refine does not work
Reset works
Statting weapons only works based on ingame alterations of the 1st trade on that weapon.
I can understand why bogdy requests that. But to be honest guys. I think there needs to be a hook, which uses the same basis as reset.
I am not telling how to do this. We are all in the same boat. Its the DS Server(game server) i think we need to look at. I personally dont think the game server we can control to release reserved memory of the IGN logged out. I might be wrong
i am not fighting here. we all got the same problem. Its a problem that needs to be fixed.
tbh also all the zeron tools which you gave to alurion. I never used, To be honest, i used the 010 editor templates from Brad, because they were 100% consistent. Your structure define methods sent through to Executable format, i was not 100 % happy with, They were poorly outputted to debug folder and release. I have inplemented the breakdown structures into a .bt template the martial_data table, the pk results, and many other tables no one bothered to show this entity . The first part of the 1240 binary field from ND_V01_Charac_Martial will tell all what skill/cheng and exp level. The latter part of that field will decide all the masteries of that IGN.It will return mastery id,points given to that mastery id and points required for upgrade.
Lets not start forgetting what debuffs associated with IGN on next login. The extra knowledge i have done thanks to plastic, to write .bt templates, i am forever thankful.I would rather do mass updates through using macros, than using a tool which only delivers an option to edit and update. 010 Hex editor , using the full force of Digital Analysis and updates through Queries,010 editor has to take centre stage for future analysis and mass updates
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Yes thank you brad. I read the client source and broke down the remaining tables with binary fields and broke them up to know literally everything about every player on the server.Pkrecords, masteries,skills made, potion cool downs, noone can fart now on eclipse without my knowledge
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