[Release] Recall User At Same Position - New GM Command

08/26/2019 22:24 sarkoplata#16
Quote:
Originally Posted by #HB View Post
Yeah, I heard that idea from Royaleblade before, and yeah, it's a good idea.

But you'll still have to inject the sro_client to prevent showing console from normal users, you don't have to, but it will be annoying since they'll be able to use normal internal commands. So, being original isn't bad too :v
cmon I told you about that as well, where's my credit :(
jokes aside, why you guys are not going the other way around?

don't make everyone GM, just modify the gs to accept gm commands from non gm chars. That way you don't have to worry about client etc too...
08/26/2019 23:46 #HB#17
Quote:
Originally Posted by B1Q View Post
also hiding the console should be easy
It is.

Quote:
Originally Posted by sarkoplata View Post
don't make everyone GM, just modify the gs to accept gm commands from non gm chars. That way you don't have to worry about client etc too...
Aha, good idea as well.
08/27/2019 09:56 hoangphan7#18
Nice release :D keep giong :D
08/27/2019 16:08 KingDollar#19
You could also remove remove authority checking of gm commands,
and control it using filter
then you could use /restq command
I used to use this effectively method on my filter
09/07/2019 14:12 concucu#20
disconnect if charname not exists
09/07/2019 16:19 hoangphan7#21
Quote:
Originally Posted by concucu View Post
disconnect if charname not exists
Stupid fix. Try check charname exists or not with your Filter before excute Gm Command :V
09/07/2019 17:56 sarkoplata#22
Quote:
Originally Posted by concucu View Post
disconnect if charname not exists
I didn't check the code, but you should probably check if CGObjPC* is nullptr first.
09/07/2019 21:33 #HB#23
Quote:
Originally Posted by concucu View Post
...
Quote:
Originally Posted by hoangphan7 View Post
...
Quote:
Originally Posted by sarkoplata View Post
...
CustomCommands.cpp, line 48:
Code:
CGObjPC* targetpc = CGObjPC::GetObjPCByCharname(targetcharname->c_str());
if (targetpc)
{
	targetpc->GetGameWorld(gw);
	targetpc->MoveTo(gw, targetpc->position.position, 2);
}
09/08/2019 18:41 FrictionF0#24
/resetq?
09/09/2019 21:52 concucu#25
use orgin dll your build

Gallery
09/10/2019 03:03 Raymond*#26
Thanks a lot.
09/10/2019 09:03 #HB#27
Quote:
Originally Posted by concucu View Post
use orgin dll your build
Yeah, thanks for making me notice that. Appears that I was jumping at the wrong place, which was causing an exception with some gs lockers.

-GameServer project content updated.
09/10/2019 11:01 concucu#28
thank you,i will test
09/13/2019 03:17 Raymond*#29
Good work bro.
10/06/2020 06:01 halloway520#30
I can do Client, When I put in "/RecallUser xxxx", I get Cheat key success.

But, I do not kown how to use Server/VSROProj.dll ?

When i injection VSROProj.dll to Gameserver.exe, Gameserver.exe is crash.

anybody help me? thanks, sorry for my english.