3/30/2019: As stated before, the developer is very quick to patch his program. The crashing has been fixed and a few other features added, such as animal ESP. Again, it's new and constantly being worked on and that's a great thing to know about this cheat.
I've been using this cheat for a few days now and I'll be completely honest.
First and foremost. This cheat is clearly at a very early stage. The features are lackluster and aimbot as basic as it gets. With that said; the developer is very quick to patch and ask for features to add. So with time, the cheat will certainly get better. So, at the time of writing this 3/29/2019, what can you actually expect of this cheat?
ESP: It's very basic, no minimap. It also can't distinguish the difference between AI scientists and players. So walking by any monument with AI will fill your screen with red boxes.
The other ESP features also don't update frequently enough. If you toggle on crates, you'll see crates but if you open them, the hack will still display the crate there for a very long time.
Also, the ore and node ESP shows everything related to it. Example: You activate stone ESP, you will see stone nodes and the stone pieces on the ground. A big no-no for an ESP. I've also found it'll ignore some nodes for reasons I'm unsure on.
These are clearly things that can be fixed but I wanted to bring them to everyone's attention. Now for the aimbot. While basic, it's actually rather decent. Though it's prone to triple headshots, which isn't too great if you're trying to keep a low profile. The prediction is hit and miss but that's fine to me because it feels more "real".
Daytime functions well but it doesn't work underground.
ESP belt and wear is mostly red numbers as not all icons are provided.
So, yeah, that's everything about this cheat at this current time. If you can accept that it's a very early build, then don't hesitate, it'll clearly grow from here. However, if you're willing to wait, that's not a bad option either. I hope this was a well informed post.