Packet connection question

12/21/2018 01:31 IceTrailer#16
Quote:
Originally Posted by Nortank View Post
I don't know if it exists, but the first error id is 4023 is the NSCliData file (even on mine, up to date) and the last is 4031.

The last question is : "I want to know if there is a way to get GM's informations (to know if they're connected).
The in packet works only if the GM pops visible. If he is invisible, I won't receive this packet. Maybe there is another way to know if they're connected ? Like trying to get is character's infos ? (Weapon 8+10, reputation, Act4 points, etc) ? Maybe with a whispering system ?"
But I guess nobody knows ?
It could be helpfull to make a webtool which tells if yes or not, there's at least on GM connected and who.
If a server was developed professionally, you won't get any information about invisible users or rather administrators. And how do you want to get any character information if the server tells you that the user with id XX is not online? Same if you want to whisper to him.
12/21/2018 18:09 Nortank#17
It is not "developed professionally". By the way :
"you won't get any information about invisible users or rather administrators"
you receive the in 1 packet from invisible player, you can get their localisation. But it seems like we don't receive in 1 packet from GM. Sadly
"And how do you want to get any character information if the server tells you that the user with id XX is not online"
I think the character's information (weapon, fame etc) can be caught, I have to try it.
"Same if you want to whisper to him."
If you whisper somebody, there is 4 possibilities :
1) you sent it and he received it (he didn't block it)
2) you sent it but he blocked his whispers : you receive "XXX blocked his whispers"
3) you sent it but he blocked his whispers AND he is not o your channel : you receive "XXX isn't log in"
4) you sent it but he isn't here : you receive "XXX isn't log in"

So you can understand that if there is 7 channels, you have to log 7 bots to know if a GM is connected on a server.
I wanted to get another way to do it, but I have no other solution atm.
12/21/2018 19:16 FI0w#18
Quote:
Originally Posted by Nortank View Post
It is not "developed professionally". By the way :
"you won't get any information about invisible users or rather administrators"
you receive the in 1 packet from invisible player, you can get their localisation. But it seems like we don't receive in 1 packet from GM. Sadly
"And how do you want to get any character information if the server tells you that the user with id XX is not online"
I think the character's information (weapon, fame etc) can be caught, I have to try it.
"Same if you want to whisper to him."
If you whisper somebody, there is 4 possibilities :
1) you sent it and he received it (he didn't block it)
2) you sent it but he blocked his whispers : you receive "XXX blocked his whispers"
3) you sent it but he blocked his whispers AND he is not o your channel : you receive "XXX isn't log in"
4) you sent it but he isn't here : you receive "XXX isn't log in"

So you can understand that if there is 7 channels, you have to log 7 bots to know if a GM is connected on a server.
I wanted to get another way to do it, but I have no other solution atm.
Never saw so much Bullshit
12/21/2018 19:36 Nortank#19
Where did you see some ?

Edit : Tell me where you see some bullshit instead of "thanking"...