Ohh, thats not true at all. I do not know pvp servers but if we are talking about normal BDO - Reborn, there is no detect like this. Also, Im not changing memory pointers. + Im using Stealth Edit so, u will not be able to get ban. I have tester team and they are testing the cheat every day, so if they see any problem, ban , bug , I will know it and gonna close cheat for update.Quote:
ah idk because i hear someone said When simply changing atk;cast;mvmt - speed values on player you trigger the client internal detection.
but it's very nice cheat
i think you should make autoloot, its will awesome
so you will let this hack free or some day you will put it on paid version?
sorry my eng bad
its from the serverQuote:
from server side? what u mean? the client checks this, but as i said only for player speeds like mvmt, atk, cast
they changed the detection method a bit
this is the current one's pseudocode
you see how it grabs the speeds from lPlayer ActorData and compares them with xored original values
Quote:
ah idk because i hear someone said When simply changing atk;cast;mvmt - speed values on player you trigger the client internal detection.
but it's very nice cheat
i think you should make autoloot, its will awesome
so you will let this hack free or some day you will put it on paid version?
sorry my eng bad
Ive never checked that kind of function on x64 , x86 BDO Reborn Official Server. If I see it, easy to crack as you said. Maybe time to check PVP servers..Quote:
ofc its from server
the speedvalues come from server and are set normaly + xored and stored at another location to compared them with the non xored set of player speeds
so as i said, when simply changing the first set of speeds this check will get ya
you can either nop the checks
or adjust xored set2 to fit u modded set1
or simply call method which set the speed values aka the incoming packethandler of setplayerspeeds
cause this method alrdy does all the needed magic for ya to bypass this check cause it will always set valid set1 and set2