Thank Cruey - at least someone said some reasonable words... As totally fighting these days to make priv servs is like fighting with old starving cows on desert :/ They cant wait to eat so they just attack feeder for standing in the way!
Quote:
Originally Posted by BlackNovice
The problem with the gears is that they have the same price you would need for just 1 God Tear(that's for the whole set) normally but in donation. You need to farm lots of time just for 1 God Tear when you need lots of them for the whole set, not to mention on making elements. Those rates kinda started being bad since on US TQ servers you can get that 1 god tear just for being online 10min because of the 10min online reward they added now where you get a pack daily (the packs change each 2 weeks). Players want quests with interesting rewards and pk events where you grind those events/quests for something not just grinding mobs day and night for nothing because you just can't get the same things the cashers get no matter what you do.
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Thats the thing, I did many times wrote you that you have no idea what you are writing. And you just confirmed this again by pointing your argument as your main problem.
So let me just tell you something as an answer to your "problem"
1) On server "currently" (because like was obviously explained that addons will be fulfilling game with more gains/drops) you can obtain this god tear from:
- 5k item gear shards (main resource automatic provided to bag and even in bigger amounts of 1k -.-
- 100 God Soul Shards per 1 god tear(10 minutes proepr hunting at divine lands or faster in events time)
- possible rare drop from divine lands bosses
- last task provided - for participating you could get away with few god stones even or other better items (high unixes or other items for gear adding exp etc)
- Killer and divine and beast boxes - obtainable from hunting, tasks (like last tomb), rewards to exchange in shop for PKT etc...
Thats the ways at Current Time only. Now compare your calculations how you think you can get it to reality how players are getting this since longer time.
Additionally - along with incoming content (I am tired repeating fact that content is being developed so as more stuff, more will be given this way) there will be obviously even more ways to daily gain more and more stuff needed to growth.
Now - god tear is not available via DS. True shards (but limited in small amount for daily buy via DS) exist but this can give just little help working on stuff then making player using DS to gain advantage... (if anyone decide to spend DS on them even as worth)
You saying you getting free god souls from free packages - good for you (wonder how many noob accs getting such free stuff to use on 1 main acc) - here you need to do few actions to grab it.
On old server classic we had gears +255 provied for donators (this wasnt best idae making it possible 10 years ago but these was different times - still players accepted this and even enjoying this till now - why? because in the end everyone were and are able to grab such gear in one or another way without doing any donations).
Anyway here donator can grab better gear faster then non donator - but still are able to get to pretty same point in free way.
Now - when game will finish beta stage - matter if gaining great gear in first week vs after 1-2 of player wont be bigger problem - because: a) wont be anyway able to compete with strong players until will play longer time that allow him anyway to get it b) without such gear will be able to do stuff still step by step to rise in powers (even donor gear wont "change" fact if you can kill on divine lands or not or do better tasks or not - thats not the deciding factor!).
Lastly your elements on gear - goddess addon that is and will be same for everyone in ways can provide hundreds additional elements if made well - so at later game parts elements on gear will be just "some" addon to everything thats all.
Now - imagine this that was clear from begining (maybe not for you):
- DO 2.0 project started from total scratch! This means whole DB (all old events, tasks, every single NPC in game from chinese version was erased).
- total base - grinding monsters, drop and gain system and all around that exist now (which is totally Own DO markets system) were developed to fit THIS server needs! This means basing on this BASE rest stuff is prepared.
Imagine that current server state is around 2008 year as was on your official - now for moment think how much in last 10 years official added to game? How much BP and rates changed - and what made it to change... Some bells starting to ring?
Thats how everything is being build. Step By Step - Slowly because creating stuff REQUIRE TIME and no one can skip this if thinking of making server that will last more then days/weeks!
Now you jumped on server that clearly showed you that its on beta stage with just basic functions for now so next parts will be provided - and you already jumping and trashing around because you didnt like the way of playing for weeks to achieve something - so attacking me(server) for players who put few dollars to grab faster good gear, was just your solution to justify your laziness (as how in the world player should play week to achieve something - your words -.-).
Thanks for comments but again like I said - server going OWN way. You accepting and playing on it or NOT and moving along - instead of pointing and fighting for stuff that you actually dont have full knowledge of or whats more scary dont try to understand :/