[Release] VSROMAX V2 The Future Of VSRO188(New GUI, Item Linking, New Party, More)

09/02/2018 13:01 Anonymous-8920#16
Without seeing them live and running I got to say good work so far! I like that people finally try to move on from that outdated 1.88 files and highly support that!
Though one of the hardest is to test this on high traffic load aka several thousands. This is were the most features are failing these days.

Good luck - I will definitely watch this!
09/02/2018 14:38 WickedNite.#17
Quote:
Originally Posted by Bestia# View Post
Without seeing them live and running I got to say good work so far! I like that people finally try to move on from that outdated 1.88 files and highly support that!
Though one of the hardest is to test this on high traffic load aka several thousands. This is were the most features are failing these days.

Good luck - I will definitely watch this!
They're still 188.
09/02/2018 17:01 GMKING1050#18
Are You Will Share Them ?
09/02/2018 17:01 XxGhostSpiriTxX#19
very nice features!
09/02/2018 17:24 Mudzas#20
Looks nice. Looking forward to test it.
09/02/2018 18:52 Finsterlord#21
Great work. I'm impressed. Now, add a working PT Survival Arena and you are the king.^^
09/02/2018 21:34 MeGaMaX#22
Here is the testing of the features

09/02/2018 22:53 thebigbody#23
Quote:
Originally Posted by MeGaMaX. View Post
Here is the testing of the features

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the sound tho ;)
09/02/2018 22:53 __GranT__#24
Finally someone did it, good job bro and keep going.
What do you think about also transfer the whole Skill tree from Sro-R to your project later?
09/02/2018 23:17 MeGaMaX#25
Quote:
Originally Posted by ZΞDStorm View Post
It contains too many interesting features that's great, but the bad thing here that it needs to be heavily tested.
Quote:
Originally Posted by JohnDornel^ View Post
Do an extensive load of real players, not bots. (If possible). Last attempt wasn't really successful with a server with huge load. Hopefully all fixed here. Good luck : )
Its still the same vsro188 that everyone knows

Quote:
Originally Posted by B1Q View Post
Wow nice features man
i was just starting an emulator :(
Sorry bro xD

Quote:
Originally Posted by Bestia# View Post
Without seeing them live and running I got to say good work so far! I like that people finally try to move on from that outdated 1.88 files and highly support that!
Though one of the hardest is to test this on high traffic load aka several thousands. This is were the most features are failing these days.

Good luck - I will definitely watch this!
Thanks, and its still vsro188 custom built, no game play changes.

Quote:
Originally Posted by Finsterlord View Post
Great work. I'm impressed. Now, add a working PT Survival Arena and you are the king.^^
wont be vsro 188 anymore xD

Quote:
Originally Posted by __GranT__ View Post
Finally someone did it, good job bro and keep going.
What do you think about also transfer the whole Skill tree from Sro-R to your project later?
wont be vsro188 i wanted to keep the concept of the vsro188.
09/03/2018 07:44 Isoline*#26
Quote:
Originally Posted by MeGaMaX. View Post
Hello everyone,

What is VSROMAX V2 ?
Today i would like to interduce to you the future of vsro188. I have been working on these features for almost 1 year to get everything pretty much working like it should be, i didnt have a client base to work on, so i have had to do a matching one, which is ready and can be used now. VSROMAX V2 is a custom vsro188 server files and client that contain fixes and features that no other public or private files does have.

Why choosing VSROMAX V2 ?
-VSROMAX V2 is custom built server files and client from the base of vsro188.
-VSROMAX V2 contain fixes and preformance improvments that no other files does have.
-VSROMAX V2 contain features and fixes that no one files does have you wont find anything like that anywhere.

What are the features of VSROMAX V2 ?
-Item Chat Linking YES!!
-New Guild GUI, System YES!!.
-New Friend System YES!!.
-New Friend Group System YES!!.
-New Party System, (Choose Leader) YES!!.
-New Block Whisper System.
-New Block All Chat System.
-New Block All Incoming Friend Requests System.
-New Block Incoming Guild Invite System.
-New Block Incoming Trade System.
-New Block Incoming Party Matching System.
-New Extended Quick Slot Bar.
-You dont level down when you get killed.
-Fix for the Trijob system EXP code.
-Fix for the Trijob system ranking code.
-Fixed a bug that you can attack a COS which doesnt have a owner (NULL).
-Fixed the monsters attack location bug, you wont get attacked if the monsters are not if the right direction vector.
-Fixed an issue that caused an infinite loop to be rolled when generating TimedJob of unknown category.
-Fixed a magic blues but when the set group item will use the effect of wrong magic group id.
-Fixed a bug and improved the preformance of FindItemByDBID function that causes the GS to lag and stuck in a loop which decrases the preformance.
-Fixed the Fortress NPC SQLI hardcoded.
-Added the structures of CT GATES.
-Fixed a bug when you can attack the COS of your teammates or guildmates in fortress world if they are dead or if the gameserver ccouldnt find the OWNERID.
-Fixed a ddtp skill bug in the skills system that you can level up the skill without canceling the active one, causes the character to be able to use both.
-Fixed a bug where you could board the COS immediately after using invisible
-You can set the ARENA item reward in server.cfg
-Fixed a bug if there is a reserved skill, the client may not finish the animation, so it should be sync now.
-Fixed a serious bug if you are in a abnormal state, sometimes your character dont deal with other types of damage, thats fixed now.
-Added the ability to set the players count for party monsters to spawn in server.cfg
-Added the ability to set the percentage of party monsters spawn in server.cfg
-Added the ability to set the server cap in server.cfg
-Added the ability to set the CH mastery cap in server.cfg
-Added the ability to set the EU mastery in server.cfg
-Disabled the trader can follow someone is not in job state.
-Fixed the party EXP code where it wasnt balanced.
-Added a code to maintain only the used crest files in the shardmanager. which gives more optimized speed.
-The party system is now distribute the EXP by the DONOR and the critial attacker, other old logic was bugged in vsro188.
-Changed the silk consumption formula, the GameServer should now use the Real Silk first, instead of otherss.
-Fixed the Party monsters life cycle, it was bugged in vsro188 causes the party mobs never despawn.
-Fixed the CLAMP logic code bug.

What are the future of VSROMAX V2 ?
-Its still under development and i will keep working on it as far as i have free time.
-Reported bugs and crashes either for server or client will be fixed (Better to include the .dmp files).
-There will be free version of VSROMAX V2 will be free to use for 15 days only.
-There will be premium version and plans for VSROMAX V2 if you want to get a copy for your server you will have to contact me, i will leave my skype and discord at the end of the thread.

VSROMAX V2 Pictures
-Guild System GUI
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-Guild NPC
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-Block Systems GUI
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-Party System GUI
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-Chat Item Linking
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-New Friends, Groups System
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-New Quick Slot Bar
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Note: Thread will get update with the first release.

Thanks Greetings,
MeGaMaX.
I have to say that its nice to see different systems from other files work on vSRO 1.88, that was a deal breaker for me to work on twsro files, but sadly everyone wants vsro, to see those too combined is very nice.
Nicely done, one must say revolutionary, if it works fluently with no side effects.

i must ask, all those changes, packet structures are different now i suppose?
Have you fully reversed the modules ? or you've someway acquired the source files, either way still pretty hard to implement.
09/03/2018 08:15 B1Q#27
Quote:
Originally Posted by Isoline* View Post
I have to say that its nice to see different systems from other files work on vSRO 1.88, that was a deal breaker for me to work on twsro files, but sadly everyone wants vsro, to see those too combined is very nice.
Nicely done, one must say revolutionary, if it works fluently with no side effects.

i must ask, all those changes, packet structures are different now i suppose?
Have you fully reversed the modules ? or you've someway acquired the source files, either way still pretty hard to implement.
he does have the source files and not just vsro188
09/03/2018 15:32 Ryotic#28
good work
09/04/2018 00:49 magamio#29
MeGaMaX , maby you can sometime to be in skype? Why posting your contacts and no answer in?
09/04/2018 02:02 tmfpkendrick21#30
can you get old interface? Old alchemy,old underbar? For Blackrogue files preferably but i would take vsro haha.