Amazing...

02/07/2010 20:59 xlogic#16
Quote:
Originally Posted by skititlez View Post
its over 9000!!!!!!!!
Took my fucking idea. D<

~Logic
02/08/2010 03:17 redjoker5#17
Quote:
Originally Posted by Bondlie View Post
Let me lecture you on how useless INT is.


Once you have rank 6 MM, and about 250 int, you wont need anymore.
After that, it's overkill.
Enchanting wise- 200 int is all you need.

Its so easy to farm the stat, getting more than 300 (to sacrifice some for enchants. ;)) would be a waste of time and effort.


Rank N MM- 290 INt.
Rank 6- 250
Rank 1- 230.


its such a useless stat.

You are an useless stat. :(
02/08/2010 03:17 skititlez#18
sorry XD
02/08/2010 03:33 Walmartbagger#19
Quote:
Originally Posted by !!N0083rP00F!! View Post
Just wondering if there is a way to fool the game into thinking you have an enchant or skill rank you don't actually have that might be able to do this.
Critical hit only does 150% base. Some upgrades will push max and balance up seriously.
(too much math - head hurts)

Hey will somebody finaly upgrade those trackers to read values over 9000 already?
Sheesh, lame engineers.
(fireball dmg + INT dmg) * 2.5 = 19,000?

You would have to hit max damage (3000) then have 7,500 damage worth of INT.

Of course, if you use elements to your advantage...You can get away with ((3000 + 750 from INT) * 2) * 2.5

But still wow.
02/08/2010 04:20 skititlez#20
i still say its over 9000 but meh you know. also i have yet to see 19,000 from anybody
02/08/2010 15:38 cloudkiller2006#21
Quote:
Originally Posted by Bondlie View Post
Let me lecture you on how useless INT is.


Once you have rank 6 MM, and about 250 int, you wont need anymore.
After that, it's overkill.
Enchanting wise- 200 int is all you need.

Its so easy to farm the stat, getting more than 300 (to sacrifice some for enchants. ;)) would be a waste of time and effort.


Rank N MM- 290 INt.
Rank 6- 250
Rank 1- 230.


its such a useless stat.
you get roughly 10% of your int as extra damage on all spells (you should look for it, i have 390 int and hit around 120 with r1 ice on everything. (yet r1 ice should hit 70~80)

what's so useless now bish? >:O

as for each specific spell:

basic bolts:

lightning: int makes it lose less damage with more charges, up to no loss at 500+ int
firebolt: get reg damage + int bonus damage (~10%) per charge, stacking up to 5 times
icebolt: each bolt gets reg damage + int bonus damage (~10%)
healing: no effect as of now

adv spells:

thunder: reg damage + int bonus damage (~10%) on each thunder that strikes your foe, double damage and int bonus on the fifth strike
fireball: reg damage + int bonus damage (~10%) per charge, stacking up to 5 times
ice spear: reg damage + int bonus damage (~10%) per charge, stacking up to 5 times and adding the bonus to the splash damage as well
party heal: no effect as of now
02/08/2010 18:54 Walmartbagger#22
Quote:
Originally Posted by cloudkiller2006 View Post
correction... enchanting wise the % bonus increases up to 300 int
also, you get roughly 10% of your int as extra damage on all spells (you should look for it, i have 390 int and hit around 120 with r1 ice on everything. yet r1 ice should hit 70~80)

what's so useless now bish? >:O

as for each specific spell:

basic bolts:

lightning: int makes it lose less damage with more charges, up to no loss at 500+ int
firebolt: get reg damage + int bonus damage (~10%) per charge, stacking up to 5 times
icebolt: each bolt gets reg damage + int bonus damage (~10%)
healing: no effect as of now

adv spells:

thunder: reg damage + int bonus damage (~10%) on each thunder that strikes your foe, double damage and int bonus on the fifth strike
fireball: reg damage + int bonus damage (~10%) per charge, stacking up to 5 times
ice spear: reg damage + int bonus damage (~10%) per charge, stacking up to 5 times and adding the bonus to the splash damage as well
party heal: no effect as of now
I wish healing would give you even 5% of INT as bonus per charge. Imagine a 300 INT healer, would get a 15 HP per charge bonus...Oh man to imagine..
02/08/2010 20:30 cloudkiller2006#23
well there are rumors going around that later we will get different int formula, adding about 25% of your int to damage and about 5% to heals. this is however just a rumor, we WILL get a different (better) formula but we don't know what that formula will do
02/08/2010 22:13 Whymes#24
The current formula right now is useless. ~200 int adds about 26 damage, but ~500 int only adds ~35? damage. Very rough estimates. Either way, the maximum damage from int right now should never exceed 50 damage. It sucks because its logarithmic.

In g9 its possible to hit over 250 with icebolt if you have a high enough int, but the exact formula isnt known right now in the english groups
02/08/2010 22:36 Checkbox#25
Quote:
Originally Posted by cloudkiller2006 View Post
correction... enchanting wise the % bonus increases up to 300 int
correction... enchanting wise the % bonus increases up to 200 int
02/08/2010 22:50 Celestial Link#26
Heeeyyy, look, he's smart. As usual. But who cares... this should have been locked a long time ago. It was about a mod to help him cheat in damage rating, not about actual stats and ranks affecting whether he could do it or not. Since there isn't a mod, this is just useless babble. Including my post.
02/09/2010 00:51 Internetz#27
How come everyone wants discussion ceased and all threads locked once the original post is answered?