You sound more experienced than i thought lolQuote:
Just a quick note for you, if you want to save time.
I've reviewed almost every class this game has, and which functions RPC and which ones dont. Especially since you are modifying memory for this, you aren't going to be able to do much aside from simple value changing:
What's possible with memory editing:
Customizeable Speedhack Player/Mount
Possible
(17-17;07E/04E) [01 CE 47 00 00]
Instant Mining and Gathering
Not possible, server side.
Wallhack for nearby players
Not possible through memory editing
Teleport to the nearest Turban
Possible, though you may need to disable "speed hack detection" in the engine code, im not sure if this actually functions, but its native to UE as a basic parameter for detecting unachievable location changes
No Cooldown
Not possible, server side
Rapidfire Skills
Not possible, server side as well, (animation object references, play/start times are all RPC)
Rangehack
Not possible, server RPC
Edit Skilldamage Output
Not possible, server side RPC
Infinite Mana/Concentration/Rage
Definitely server side RPC
Godmode
There is a cheatclass for this, but you would need an admin PC, which can only be set through server RPC
Auto Tame
May be possible through memory editing
Remove Trade Restriction
Possible
100% Tame
Not possible, server side
Bigger Tame Bar
Not possible, server side
Instant Crafting
Not possible, server side
Auto Action House (as described in 7th post)
Not possible, server side RPC
Duping xDDDDDDDDDDDDDDDDDDD
Possible xDDDDDDDDDDDDDDDDDDD
Most of the client is actually just movement related. all of the structure scripts are initialized at 0 and are only received when requested from the server. Editing the values of the struct scripts that are arriving, or freezing them natively is ineffective unfortunately. theyre only used for UI or client side information. All calculations are done on the server.
Thanks for the info. I will use it for some Client Research. I know some complex memory editing shiat, Caves are no problem too for moi. I probably have to call functions. I will use it for sure, i don' think, that there is a way around.
Is the Godmode a Serverside check or does the class just check it client side?