I may have failed on two things, it's true that I see it now
I don't think so. You still have no clue what you're doing.Quote:
I may have failed on two things, it's true that I see it now
Hello redbull,Quote:
I tried to make this code as complete as possible. I would like to ensure that the worn equipment is removed automatically
if (option == 0)
{
//
}
else
{
Session.Character.GenerateSay(Session.Character.SendPacket("Your Equipment is not empty!")), 11;
}
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if (session.Character.Inventory.All(i => i.Value.Type == InventoryType.Wear))
{
session.SendPacket(
UserInterfaceHelper.Instance.GenerateMsg(
Language.Instance.GetMessageFromKey("EQ_NOT_EMPTY"), 0));
return;
}
Come on it’s just missing a .Value at least try to understand and not only copy pasta...Quote:
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again I use different codes of your zanou your codes give me an error
Pls unistall windows at you PC, read the codeQuote:
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your code does not work I become an adventurer even having the stuff worn
actually i also dont understand why he become an adventure even though he is wearing eq, to be honest i dont understand the whole second if codition, doesnt it say if your characters is wearing something then you jump out of the methode due to that return?Quote:
Pls unistall windows at you PC, read the code