ArcaneRenegade:
Well nice ideas, but it's all checked server side.
Now I even think the UniqueItemID's are saved on a special item server as the count has already reached 130 million items, which is impossible to have on 1 server.
Things which you cannot do:
- Kill a monster which is not in your range (eg. by changing the UniqueMonsterID to a UniqueMonsterID of a monster which drops good stuff, server will check if that monster is near you)
- Tell the server what and/or where to drop, there is no packet to do that, no matter if it's when a player, monster or something else died
- Do something with an item which you don't own
Well nice ideas, but it's all checked server side.
Now I even think the UniqueItemID's are saved on a special item server as the count has already reached 130 million items, which is impossible to have on 1 server.
Things which you cannot do:
- Kill a monster which is not in your range (eg. by changing the UniqueMonsterID to a UniqueMonsterID of a monster which drops good stuff, server will check if that monster is near you)
- Tell the server what and/or where to drop, there is no packet to do that, no matter if it's when a player, monster or something else died
- Do something with an item which you don't own