Item packet creation

11/27/2005 00:05 chocoman4k#16
ArcaneRenegade:
Well nice ideas, but it's all checked server side.

Now I even think the UniqueItemID's are saved on a special item server as the count has already reached 130 million items, which is impossible to have on 1 server.

Things which you cannot do:
- Kill a monster which is not in your range (eg. by changing the UniqueMonsterID to a UniqueMonsterID of a monster which drops good stuff, server will check if that monster is near you)
- Tell the server what and/or where to drop, there is no packet to do that, no matter if it's when a player, monster or something else died
- Do something with an item which you don't own
11/27/2005 01:33 infinity2001#17
Are we sure about the whole "unique id" thing???
For example, on MU Online, all items had a unique id, but the server did not search the whole server's items for a match. Eventually some ppl came up with a dupping method.
I dont really think that we could create items, since its done server side... but, if we can fool the id system, it may be able to dup items...

I personally think it would take up too much valuable computational time to search for each id, EVERYTIME an item is dropped, bought, traded, etc even with some of the best search algorithms available... wich I doubt they use, since i think their programming skills kinda sucks =/

just a thought... =P
11/27/2005 03:52 Xenosaga#18
Quote:
Originally posted by Hojo@Nov 22 2005, 07:58
it wont work.

Conquer has a Unique ID for every item, so you cant just go "Making" items
That is right that is why every item is diffrent, the dura or the damage...
11/27/2005 14:18 omega02#19
ohhh now i see
11/30/2005 14:53 Zeke|323#20
believe me it is possible!!! but not like that an item apears in ur inv, that code must be recieved or sent somehow so that when da item falls, u can controll wut kinda of item it will be