Letter to TQ

11/21/2005 23:29 XtremeX-CO#16
No no fees. Then we would be shity because TQ costs nothing. There will be possibly a Elite Member tatus, where they can get items every day and stuff. But this will only happen if we can't handle everyone, which is 600+ people on the server.
11/22/2005 01:20 -Isaac-#17
If you guys ever need help hosting i've got a pretty crappy server you guys can use <.<
Intel P4 2.8ghz
80x2GB Storage
1GB Ram
If you seriously kill my server i'll think about putting you on my paid server if i can make enough moeny:D or maybe i can support paying for the PV server.

Paid Server Specs
Dual Xeon2.8ghz
2gb ram
2mb cache
120x2GB HD
11/22/2005 02:42 DeathWalker#18
Lemme in! Lemme in!~

Well guys, i seriously am glad to see you here. I fking hate TQ servers =/ Speak about laggers @.@
11/22/2005 15:53 ranny2#19
I totally agree XtremeX-CO...
One thing to add I bet TQ released CO2 so early is cause they probly needed more money.
Since they released blessed/echanted items, more ppl are gunna wanna buy those complete wastes of money (called db's).
I think a private server wont to to hard to create and since TQ doent release much anyways we dont have to worry about adding new stuff (hahahaha).. (blah 30mb CO2. should have been called CO0.2). Though we might be able to do better hahahaha outupdate them :)
anyways GL ;) *all the wayz +k
11/22/2005 18:35 MinduZe#20
i would only play in a private server if i could get have the same items on my chars and all that other stuff
11/22/2005 22:46 speedsolar#21
Quote:
Originally posted by MinduZe@Nov 22 2005, 18:35
i would only play in a private server if i could get have the same items on my chars and all that other stuff
get over yourself
11/22/2005 23:00 funkman#22
when do we get to try the private server? i can't wait!
and TQ, BURN IN HELL NOOBS!(GMS) & their crappy @&#036;^ programmers!. and all those DB buyers who support and encourage TQ!!!
11/22/2005 23:50 Qonquer#23
I'll post our current level of functionality here, we are still a long way away from getting a playable environment, but it can be fun for 5 minutes for uber fb battles. We are not ready for beta test yet, but will soon be opening the site for registartion so people can come have peep. I really wanna get archers/bow working first, which is what we are currently working on.

Quote:
Current functionality & Progress
Most warps into and out of twin city working (we need more)
Jumping
Walking / Running
Actions
Chatting (only in immediate area)
Attacking spawned mobs (this is not quite right yet)
@spawn <any mesh> (testing purposes, GM only)
@scroll <map> (testing purposes)
. . . . where <map> is
. . . . dc - Desert City
. . . . tc - Twin City
. . . . bi - Bird Island
. . . . pc - Phoenix Castle
. . . . ma - Market
. . . . ja - Jail
. . . . am - Ape Mountain
@mm <map> <x> <y>
. . . . e.g. @mm 1006 50 50 move to specific map and coords
@smale
@lmale
@sfemale
@lfemale
. . . . to change sex and size.
Monster movement implemented
Most NPCs are there, but don't do anything yet.
Picking up items
Due to an item ID overlap/conflict I've had to wipe the user database so you will have to re-register a game account, sorry!
**Updated**
@drop <item> [version] [sockets] [plus] (testing purposes)
. . . . Drop items on the floor e.g. @drop Meteor
Items now stay in your inventory.
Dropping of items from your inventory to the floor.
ArtisanCloud NPC in PC is working.
@hairstyle <number>
. . . . 0 (bald), 10-15 (styles) & 16-17 (christmas)
@haircolor <number>
. . . . 3 to 9
@avatar <number>
. . . . 0 to 102
@job <number>
. . . . Change profession, look in ProfessionalName.ini for numbers
. . . . Be careful with non-standard job types.
@level <number>
. . . . 1 to 130
@str <number>
@dex <number>
@vit <number>
@man <number>
. . . . Change stats 0 to 999
Revive working.
You can equip items.
. . . . WARNING!!! Do not equip non-basic WoodenSwords
Others will now see your equipped items.
Trojans can equip 2 one handed weapons.
@prof <skill_num> <level>
. . . . Learn weapon skills, look in WeaponSkillName.ini for numbers
DATABASE WIPE, sorry.
Monsters should now BE monsters.
@mob <valid_mesh> [name] [quantity]
. . . . mob command syntax changed
. . . . to spawn monsters
Zone synchronization optimised.
Player packets synchronized to prevent packet overlap.
Monsters will now see you, chase you and kill you.
@gold <[-]amount>
. . . . Add or subtract money from your inventory total.
Player health implemented.
Melee attack damage implemented.
Monsters no longer stack on the same spot.
Monsters now flee (run away) occasionally.
Auto repeat melee attack on monsters.
High vs Low level monster damage bonuses.
Guards
@heal
. . . . restore your health to max
PK points, red names, black names, flashing names.
Guard AI improved.
Monster drops implemented.
Respawning implemented (Pheasant spawn & Guards)
Size-add ability implemented.
Tornado and Fastblade added for testing magic attacks. (Phew!! Big thanks to unknownone)
. . . . I know the damage is wrong blah blah.. it's just to test it.
Inferno added.
2.0 Items implemented
Monster/Guard Behaviour updated.
**Updated @mob command**
@drop <item> [version] [sockets] [plus] [blessed] [enchanted]
11/22/2005 23:54 MrTeenie#24
WOOT! I no longer need to lie to people here that we are closed down and I'm making those screens on GM server!! WOOT!
11/23/2005 00:37 XtremeX-CO#25
Lol, feeling happy? Anyways Thanks for the post Qonquer, but only one thing, mayube we should do it by referral? I mean not every single person should join, and keep the Agreement.
11/23/2005 01:45 Quagmire#26
Its all going to have a set-up involved. The current team will be pulled in for a meeting to discuss it before it shakes down.
11/23/2005 04:13 warman2442#27
Hey ive fixed the unknown error bug thing, i just turned off my firewall restarted CO then try to log in and it worked.
11/23/2005 13:33 ranny2#28
Great work once again :), and a big ty for the time that you wonderful people have used to make i think a really good game, better :)... (Lets just say having a archer 2 lvls from 120 gets very boring, knowing ppl pay for db's ect and now blessed and echanted items, gems arhhh list goes on.)
I will happilly support this project, and once a donation system is created, ill be the first to support :).
Other then that i can say i can offer my support in building a php based website for the server, maybe in the near future or soon :).
11/24/2005 00:06 einhornchen#29
the reason for pservers, is that it's free. well that, and to keep from them dumb fuckers at thq..god i hate them.

REBEL AGAINST THE BASTARDS!!!
11/24/2005 05:34 Caspian#30
Creating a server just for a forum of hackers..

Are u sure it wont be hacked by its own members?

=X