Sorry for lack of contact... busy with a few things IRL, but back at it again!
I had to re-write majority of the attack system which also took some time. Decided to actually just reverse the CO server binary and pretty much look at it 'line by line' because there were some inconsistencies in attack damage, exp calculations, etc... Soo, that took a while :|
Anyhow, that's done now, which means the attack system is finally complete and up to TQ specs. All spells (damage, exp, range, target collection, etc) are done exactly as 1.0 used to be (pre-bp).
Aside from this, I've also done a LOT of fixes yet again during play testing and I've added a ton of stats tracking via redis (player deaths, kills, damage done, received,pvp k/d ratio, fb hits/misses, etc). All this info will be publicly available on our site :D
So, what does this all mean...?
The server is pretty much ready for alpha/beta testing! I'm currently working on a simple .net core site with user registration. The client/launcher is ready to go, and the dev server is already up and running.
I expect in 2-3 days I'll open it for public testing.
edit: I'll also try and get a quick video to show the progress within a day or two.