"PUT IT AFTER
// Character Skill : China Sword 비천검법 "
1 005__화류결 SKILL_CH_AIR_GIGONGTA_A 2 FALSE 0 DEFAULT none none none none none none none hiteffect\hit_4_air_hit_a.efp 160 200,255,128,0 ONE mirage_texture_air.ddj none none none LIGHT_4 none none 0 1
1 025__화극결 SKILL_CH_AIR_GIGONGTA_B 2 FALSE 0 DEFAULT none none none none none none none hiteffect\hit_4_air_hit_a.efp 160 200,255,128,0 ONE mirage_texture_air.ddj none none none LIGHT_4 none none 0 1
1 045__화독결 SKILL_CH_AIR_GIGONGTA_C 2 FALSE 0 DEFAULT none none none none none none none hiteffect\hit_4_air_hit_a.efp 160 200,255,128,0 ONE mirage_texture_air.ddj none none none LIGHT_4 none none 0 1
1 065__화혼결 SKILL_CH_AIR_GIGONGTA_D 2 FALSE 0 DEFAULT none none none none none none none hiteffect\hit_4_air_hit_a.efp 160 200,255,128,0 ONE mirage_texture_air.ddj none none none LIGHT_4 none none 0 1
1 098__화강결 SKILL_CH_AIR_GIGONGTA_E 2 FALSE 0 DEFAULT none none none none none none none hiteffect\hit_4_air_hit_a.efp 160 200,255,128,0 ONE mirage_texture_air.ddj none none none LIGHT_4 none none 0 1
1 017__???? SKILL_CH_AIR_WALL_A 0 FALSE 1 DEFAULT ANI_READY04 ANI_WAIT04 ANI_SKILL_4 none none none hiteffect\hit_2_air.efp none 0 0,0,0,0 ONE none none none none none none none 0 1
1 037__???? SKILL_CH_AIR_WALL_B 0 FALSE 1 DEFAULT ANI_READY04 ANI_WAIT04 ANI_SKILL_4 none none none hiteffect\hit_2_air.efp none 0 0,0,0,0 ONE none none none none none none none 0 1
1 057__???? SKILL_CH_AIR_WALL_C 0 FALSE 1 DEFAULT ANI_READY04 ANI_WAIT04 ANI_SKILL_4 none none none hiteffect\hit_2_air.efp none 0 0,0,0,0 ONE none none none none none none none 0 1
1 077__???? SKILL_CH_AIR_WALL_D 0 FALSE 1 DEFAULT ANI_READY04 ANI_WAIT04 ANI_SKILL_4 none none none hiteffect\hit_2_air.efp none 0 0,0,0,0 ONE none none none none none none none 0 1
1 023__???? ?? SKILL_CH_AIR_WALL_A 0 FALSE 1 DEFAULT ANI_READY04 ANI_WAIT04 ANI_SKILL_4 none none none skill\china\air_ganggi_damage_a.efp none 0 0,0,0,0 ONE none none none none none none none 0 1
1 043__???? ?? SKILL_CH_AIR_WALL_B 0 FALSE 1 DEFAULT ANI_READY04 ANI_WAIT04 ANI_SKILL_4 none none none skill\china\air_ganggi_damage_a.efp none 0 0,0,0,0 ONE none none none none none none none 0 1
1 063__???? ?? SKILL_CH_AIR_WALL_C 0 FALSE 1 DEFAULT ANI_READY04 ANI_WAIT04 ANI_SKILL_4 none none none skill\china\air_ganggi_damage_b.efp none 0 0,0,0,0 ONE none none none none none none none 0 1
1 083__???? ?? SKILL_CH_AIR_WALL_D 0 FALSE 1 DEFAULT ANI_READY04 ANI_WAIT04 ANI_SKILL_4 none none none skill\china\air_ganggi_damage_c.efp none 0 0,0,0,0 ONE none none none none none none none 0 1
1 INVISIBLE SKILL_CH_AIR_INVISIBLE_A 0 FALSE 1 DEFAULT none none ANI_SKILL_3 none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 INVISIBLE SKILL_CH_AIR_INVISIBLE_B 0 FALSE 1 DEFAULT none none ANI_SKILL_3 none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 INVISIBLE SKILL_CH_AIR_INVISIBLE_C 0 FALSE 1 DEFAULT none none ANI_SKILL_3 none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 INVISIBLE SKILL_CH_AIR_INVISIBLE_D 0 FALSE 1 DEFAULT none none ANI_SKILL_3 none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 012__??? ?? SKILL_CH_AIR_FEAR_A 0 FALSE 1 DEFAULT none none ANI_SKILL_2 none none none none none 0 0,0,0,0 ONE none none none none LIGHT_2 none Yaw 1 1
1 032__??? ?? SKILL_CH_AIR_FEAR_B 0 FALSE 1 DEFAULT none none ANI_SKILL_2 none none none none none 0 0,0,0,0 ONE none none none none LIGHT_2 none Yaw 1 1
1 052__??? ?? SKILL_CH_AIR_FEAR_C 0 FALSE 1 DEFAULT none none ANI_SKILL_2 none none none none none 0 0,0,0,0 ONE none none none none LIGHT_2 none Yaw 1 1
1 072__??? ?? SKILL_CH_AIR_FEAR_D 0 FALSE 1 DEFAULT none none ANI_SKILL_2 none none none none none 0 0,0,0,0 ONE none none none none LIGHT_2 none Yaw 1 1
1 030__화시 폭염파 SKILL_CH_AIR_STORM_A 0 FALSE 1 DEFAULT ANI_READY02 ANI_WAIT02 ANI_SKILL_2 none none none none system\Sirlex.efp 0 0,0,0,0 ONE none none none none LIGHT_4 none Yaw 1 1
1 056__광폭 폭염파 SKILL_CH_AIR_STORM_B 0 FALSE 1 DEFAULT ANI_READY03 none ANI_SKILL_3 none none none none system\Sirlex.efp 0 0,0,0,0 ONE none none none none LIGHT_4 none Yaw 1 1
1 118__멸탄 폭염파 SKILL_CH_AIR_STORM_C 0 FALSE 1 DEFAULT ANI_READY02 ANI_WAIT03 ANI_SKILL_2 none none none none system\Sirlex1.efp 0 0,0,0,0 ONE none none none none none none Yaw 1 1
1 096__염광 폭염파 SKILL_CH_AIR_STORM_D 0 FALSE 1 DEFAULT ANI_READY03 none ANI_SKILL_3 none none none none system\Sirlex.efp 0 0,0,0,0 ONE none none none none none none Yaw 1 1
1 023__???? ?? SKILL_CH_AIR_SHIELD_A 0 FALSE 1 DEFAULT ANI_READY04 ANI_WAIT04 ANI_SKILL_4 none none none skill\china\air_ganggi_damage_a.efp none 0 0,0,0,0 ONE none none none none none none none 0 1
1 043__???? ?? SKILL_CH_AIR_SHIELD_B 0 FALSE 1 DEFAULT ANI_READY04 ANI_WAIT04 ANI_SKILL_4 none none none skill\china\air_ganggi_damage_a.efp none 0 0,0,0,0 ONE none none none none none none none 0 1
1 063__???? ?? SKILL_CH_AIR_SHIELD_C 0 FALSE 1 DEFAULT ANI_READY04 ANI_WAIT04 ANI_SKILL_4 none none none skill\china\air_ganggi_damage_b.efp none 0 0,0,0,0 ONE none none none none none none none 0 1
1 083__???? ?? SKILL_CH_AIR_SHIELD_D 0 FALSE 1 DEFAULT ANI_READY04 ANI_WAIT04 ANI_SKILL_4 none none none skill\china\air_ganggi_damage_c.efp none 0 0,0,0,0 ONE none none none none none none none 0 1
1 010_무빙 마치___멜로디 SKILL_CH_AIR_SHIELD_A 0 FALSE 0 HARF none none ANI_ATTACK1 none none none none none 0 0,0,0,0 ONE none none none none LIGHT_3 none none 0 1
1 010_무빙 마치___멜로디 SKILL_CH_AIR_SHIELD_B 0 FALSE 0 HARF none none ANI_ATTACK1 none none none none none 0 0,0,0,0 ONE none none none none LIGHT_3 none none 0 1
1 070_스윙 마치___멜로디 SKILL_CH_AIR_SHIELD_C 0 FALSE 0 HARF none none ANI_ATTACK1 none none none none none 0 0,0,0,0 ONE none none none none LIGHT_3 none none 0 1
1 070_스윙 마치___멜로디 SKILL_CH_AIR_SHIELD_D 0 FALSE 0 HARF none none ANI_ATTACK1 none none none none none 0 0,0,0,0 ONE none none none none LIGHT_3 none none 0 1
1 030__뇌전 십랑결 SKILL_CH_AIR_STORM_A 0 FALSE 1 DEFAULT ANI_READY02 ANI_WAIT02 ANI_SKILL_2 none none none none system\Sirlex.efp 0 0,0,0,0 ONE none none none none LIGHT_5 none Yaw 1 1
1 050__뇌전 백호결 SKILL_CH_AIR_STORM_B 0 FALSE 1 DEFAULT ANI_READY02 ANI_WAIT02 ANI_SKILL_2 none none none none system\Sirlex.efp 0 0,0,0,0 ONE none none none none LIGHT_5 none Yaw 1 1
1 070__뇌전 천마결 SKILL_CH_AIR_STORM_C 0 FALSE 1 DEFAULT ANI_READY02 ANI_WAIT02 ANI_SKILL_2 none none none none system\Sirlex1.efp 0 0,0,0,0 ONE none none none none LIGHT_5 none Yaw 1 1
1 090__뇌전 만학결 SKILL_CH_AIR_STORM_D 0 FALSE 1 DEFAULT ANI_READY02 ANI_WAIT02 ANI_SKILL_2 none none none none system\Sirlex1.efp 0 0,0,0,0 ONE none none none none LIGHT_5 none Yaw 1 1
1 AIR_STORMA SKILL_CH_AIR_STORM_A 0 FALSE 0 DEFAULT none none ANI_SKILL_1 none none none none none 0 0,0,0,0 ONE none none none none LIGHT_5 none none 1 0
1 AIR_STORMB SKILL_CH_AIR_STORM_B 0 FALSE 0 DEFAULT none none ANI_SKILL_1 none none none none none 0 255,255,255,255 ONE none none none none LIGHT_1 none none 0 0
1 AIR_STORMA SKILL_CH_AIR_STORM_C 0 FALSE 0 DEFAULT none none ANI_SKILL_1 none none none none none 0 0,0,0,0 ONE none none none none LIGHT_5 none none 1 0
1 AIR_STORMA SKILL_CH_AIR_STORM_C 0 FALSE 0 DEFAULT none none ANI_SKILL_1 none none none none none 0 0,0,0,0 ONE none none none none LIGHT_5 none none 1 0
1 AIR_STORMB SKILL_CH_AIR_STORM_D 0 FALSE 0 DEFAULT none none ANI_SKILL_1 none none none none none 0 255,255,255,255 ONE none none none none LIGHT_1 none none 0 0
1 AIR_STORMB SKILL_CH_AIR_STORM_D 0 FALSE 0 DEFAULT none none ANI_SKILL_1 none none none none none 0 255,255,255,255 ONE none none none none LIGHT_1 none none 0 0
1 LegendKnight SKILL_CH_AIR_SHIELD_A 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 LegendKnight SKILL_CH_AIR_SHIELD_B 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 LegendKnight SKILL_CH_AIR_SHIELD_C 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 LegendKnight SKILL_CH_AIR_SHIELD_D 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
"PUT IT AFTER"
//Monster Skill : China 중국 몬스터 "
005__화류결 SKILL_CH_AIR_GIGONGTA_A ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ AlexPenis1.efp Bip01 R Finger2 0,0,0 none 0,0,0 none 0 none wind\wind_imb.wav none
- SKILL_CH_AIR_GIGONGTA_A ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ AlexPenis1.efp Bip01 R Finger2 0,0,0 none 0,0,0 none 0 none none none
025__화극결 SKILL_CH_AIR_GIGONGTA_B ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ AlexPenis1.efp Bip01 R Finger2 0,0,0 none 0,0,0 none 0 none wind\wind_imb.wav none
- SKILL_CH_AIR_GIGONGTA_B ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ AlexPenis1.efp Bip01 R Finger2 0,0,0 none 0,0,0 none 0 none none none
045__화독결 SKILL_CH_AIR_GIGONGTA_C ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ AlexPenis1.efp Bip01 R Finger2 0,0,0 none 0,0,0 none 0 none wind\wind_imb.wav none
- SKILL_CH_AIR_GIGONGTA_C ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ AlexPenis1.efp Bip01 R Finger2 0,0,0 none 0,0,0 none 0 none none none
065__화혼결 SKILL_CH_AIR_GIGONGTA_D ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ AlexPenis1.efp Bip01 R Finger2 0,0,0 none 0,0,0 none 0 none wind\wind_imb.wav none
- SKILL_CH_AIR_GIGONGTA_D ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ AlexPenis1.efp Bip01 R Finger2 0,0,0 none 0,0,0 none 0 none none none
098__화강결 SKILL_CH_AIR_GIGONGTA_E ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ AlexPenis1.efp Bip01 R Finger2 0,0,0 none 0,0,0 none 0 none wind\wind_imb.wav none
- SKILL_CH_AIR_GIGONGTA_E ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ AlexPenis2.efp Bip01 R Finger2 0,0,0 none 0,0,0 none 0 none none none
017__???? SKILL_CH_AIR_WALL_A READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp none 0,0,4 none 0,0,0 none 0 none wind\wind_ready.wav none
- SKILL_CH_AIR_WALL_A READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_WALL_A READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_WALL_A SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_WALL_A SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_WALL_A ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp Bip01 0,0,0 none 0,0,0 none 0 none wind\wind_pass.wav none
- SKILL_CH_AIR_WALL_A ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Sirlex.efp none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_WALL_A ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Sirlex.efp none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_WALL_A ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Sirlex.efp none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_WALL_A ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Sirlex.efp none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_WALL_A ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Sirlex.efp none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_WALL_A DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ none none 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
037__???? SKILL_CH_AIR_WALL_B READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp none 0,0,4 none 0,0,0 none 0 none wind\wind_ready.wav none
- SKILL_CH_AIR_WALL_B READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_WALL_B READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_WALL_B SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_WALL_B SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_WALL_B ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp Bip01 0,0,0 none 0,0,0 none 0 none wind\wind_pass.wav none
- SKILL_CH_AIR_WALL_B ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Sirlex.efp none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_WALL_B ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Sirlex.efp none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_WALL_B ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Sirlex.efp none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_WALL_B ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Sirlex.efp none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_WALL_B ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Sirlex.efp none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_WALL_B DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ none none 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
057__???? SKILL_CH_AIR_WALL_C READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp none 0,0,4 none 0,0,0 none 0 none wind\wind_ready.wav none
- SKILL_CH_AIR_WALL_C READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_WALL_C READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_WALL_C SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_WALL_C SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_WALL_C ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp Bip01 0,0,0 none 0,0,0 none 0 none wind\wind_pass.wav none
- SKILL_CH_AIR_WALL_C ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Sirlex.efp none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_WALL_C ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Sirlex.efp none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_WALL_C ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Sirlex.efp none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_WALL_C ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Sirlex.efp none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_WALL_C ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Sirlex.efp none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_WALL_C DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ none none 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
077__???? SKILL_CH_AIR_WALL_D READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp none 0,0,4 none 0,0,0 none 0 none wind\wind_ready.wav none
- SKILL_CH_AIR_WALL_D READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_WALL_D READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_WALL_D SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_WALL_D SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_WALL_D ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Sirlex1.efp Bip01 0,0,0 none 0,0,0 none 0 none wind\wind_pass.wav none
- SKILL_CH_AIR_WALL_D ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Sirlex1.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_WALL_D ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Sirlex1.efp none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_WALL_D ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Sirlex1.efp none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_WALL_D ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Sirlex1.efp none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_WALL_D ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Sirlex1.efp none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_WALL_D DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ none none 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
INVISIBLE SKILL_CH_AIR_INVISIBLE_A SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Sirlex.efp none 0,0,0 none 0,0,0 none 0 none wind\wind_pass.wav none
INVISIBLE SKILL_CH_AIR_INVISIBLE_B SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Sirlex.efp none 0,0,0 none 0,0,0 none 0 none wind\wind_pass.wav none
INVISIBLE SKILL_CH_AIR_INVISIBLE_C SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Sirlex.efp none 0,0,0 none 0,0,0 none 0 none wind\wind_pass.wav none
INVISIBLE SKILL_CH_AIR_INVISIBLE_D SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Sirlex1.efp none 0,0,0 none 0,0,0 none 0 none wind\wind_pass.wav none
AIR_STORMB SKILL_CH_AIR_STORM_B READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none wind\wind_ready.wav none
- SKILL_CH_AIR_STORM_B READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_STORM_B READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_STORM_B SHOT 1 FALSE NOR|CRI|HWAN MOB_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_STRAIGHT,0,200,200 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none Wind\Bigmfkertornado.wav none
- SKILL_CH_AIR_STORM_B SHOT 1 TRUE none none 0 0 0 0 1 0,0 AT_MOV_1TAR MOV_STRAIGHT,0,100,100 0,0,0 false,0,0,0,0,false system\ FukAlex.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM3 none none
- SKILL_CH_AIR_STORM_B SHOT 1 TRUE none none 0 0 0 0 1 0,0 AT_MOV_1TAR MOV_STRAIGHT,0,200,200 0,0,0 false,0,0,0,0,false system\ sirlex1.efp none 0,0,0 none 0,0,0 none 0 SCT_EFFECT_SCALE,2.0 wind\wind_at_hit.wav none
AIR_STORMB SKILL_CH_AIR_STORM_D READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none wind\wind_ready.wav none
- SKILL_CH_AIR_STORM_D READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_STORM_D READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_STORM_D SHOT 1 FALSE NOR|CRI|HWAN MOB_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_STRAIGHT,0,200,200 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none Wind\Bigmfkertornado.wav none
- SKILL_CH_AIR_STORM_D SHOT 1 TRUE none none 0 0 0 0 1 0,0 AT_MOV_1TAR MOV_STRAIGHT,0,100,100 0,0,0 false,0,0,0,0,false system\ FukAlex1.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM3 none none
- SKILL_CH_AIR_STORM_D SHOT 1 TRUE none none 0 0 0 0 1 0,0 AT_MOV_1TAR MOV_STRAIGHT,0,200,200 0,0,0 false,0,0,0,0,false system\ sirlex1.efp none 0,0,0 none 0,0,0 none 0 SCT_EFFECT_SCALE,2.0 wind\wind_at_hit.wav none
012__빙공파 포박 SKILL_CH_AIR_FEAR_A SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\china\ air_attack_motion_shoot_a.efp none 0,9,-6 none 0,0,0 none 0 none wind\wind_pass.wav none
- SKILL_CH_AIR_FEAR_A SHOT 1 TRUE none none 0 0 0 0 1 0,0 AT_MOV_1TAR MOV_STRAIGHT,0,200,200 0,0,0 false,0,0,0,0,false skill\china\ air_attack_motion_shoot_a.efp none 0,9,-8 none 0,10,0 skill\china\air_gigongjang_hit_a.efp 0 none none none
032__빙공파 결박 SKILL_CH_AIR_FEAR_B SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\china\ air_attack_motion_shoot_a.efp none 0,9,-6 none 0,0,0 none 0 none wind\wind_pass.wav none
- SKILL_CH_AIR_FEAR_B SHOT 1 TRUE none none 0 0 0 0 1 0,0 AT_MOV_1TAR MOV_STRAIGHT,0,200,200 0,0,0 false,0,0,0,0,false skill\china\ air_gigongjang_shot_a.efp none 0,9,-8 none 0,10,0 skill\china\air_gigongjang_hit_a.efp 0 none none none
052__빙공파 강박 SKILL_CH_AIR_FEAR_C SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\china\ air_attack_motion_shoot_a.efp none 0,9,-6 none 0,0,0 none 0 none wind\wind_pass.wav none
- SKILL_CH_AIR_FEAR_C SHOT 1 TRUE none none 0 0 0 0 1 0,0 AT_MOV_1TAR MOV_STRAIGHT,0,200,200 0,0,0 false,0,0,0,0,false skill\china\ air_gigongjang_shot_b.efp none 0,9,-8 none 0,10,0 skill\china\air_gigongjang_hit_b.efp 0 none none none
072__빙공파 밀박 SKILL_CH_AIR_FEAR_D SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\china\ air_attack_motion_shoot_b.efp none 0,9,-6 none 0,0,0 none 0 none wind\wind_pass.wav none
- SKILL_CH_AIR_FEAR_D SHOT 1 TRUE none none 0 0 0 0 1 0,0 AT_MOV_1TAR MOV_STRAIGHT,0,200,200 0,0,0 false,0,0,0,0,false skill\china\ air_gigongjang_shot_b.efp none 0,9,-8 none 0,10,0 skill\china\air_gigongjang_hit_b.efp 0 none none none
AIR_STORMA SKILL_CH_AIR_STORM_A READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none wind\wind_ready.wav none
- SKILL_CH_AIR_STORM_A READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_STORM_A WAIT 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp none 0,0,4 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_STORM_A WAIT 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_STORM_A WAIT 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_STORM_A SHOT 1 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp none 0,0,0 none 0,0,0 none 0 SCT_EFFECT_SCALE,2.0 none none
- SKILL_CH_AIR_STORM_A SHOT 1 TRUE none none 0 0 0 0 1 0,0 AT_MOV_1TAR MOV_STRAIGHT,0,200,200 0,0,0 false,0,0,0,0,false system\ sirlex.efp none 0,0,0 none 0,0,0 none 0 SCT_EFFECT_SCALE,2.0 wind\wind_at_hit.wav none
AIR_STORMA SKILL_CH_AIR_STORM_C READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none wind\wind_ready.wav none
- SKILL_CH_AIR_STORM_C READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_STORM_C WAIT 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp none 0,0,4 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_STORM_C WAIT 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_STORM_C WAIT 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_STORM_C SHOT 1 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp none 0,0,0 none 0,0,0 none 0 SCT_EFFECT_SCALE,2.0 none none
- SKILL_CH_AIR_STORM_C SHOT 1 TRUE none none 0 0 0 0 1 0,0 AT_MOV_1TAR MOV_STRAIGHT,0,200,200 0,0,0 false,0,0,0,0,false system\ sirlex1.efp none 0,0,0 none 0,0,0 none 0 SCT_EFFECT_SCALE,2.0 wind\wind_at_hit.wav none
LegendKnight SKILL_CH_AIR_SHIELD_A READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp none 0,0,4 none 0,0,0 none 0 none wind\wind_ready.wav none
- SKILL_CH_AIR_SHIELD_A READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_SHIELD_A READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_SHIELD_A ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none 0,0,0 none 0,0,0 none 0 none wind\wind_at_hit.wav none
- SKILL_CH_AIR_SHIELD_A ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none 0,0,0 none 0,0,0 none 0 none none none
LegendKnight SKILL_CH_AIR_SHIELD_B READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body.efp none 0,0,4 none 0,0,0 none 0 none wind\wind_ready.wav none
- SKILL_CH_AIR_SHIELD_B READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body1.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_SHIELD_B READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ Body1.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_SHIELD_B ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none 0,0,0 none 0,0,0 none 0 none wind\wind_at_hit.wav none
- SKILL_CH_AIR_SHIELD_B ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none 0,0,0 none 0,0,0 none 0 none none none
LegendKnight SKILL_CH_AIR_SHIELD_C ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\gm\ gm_speed.efp none 0,0,0 none 0,0,0 none 0 none common\fire_ready.wav none
- SKILL_CH_AIR_SHIELD_C ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\gm\ gm_speed.efp none 0,0,0 none 0,0,0 none 0 none none none
LegendKnight SKILL_CH_AIR_SHIELD_D ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\gm\ gm_speed.efp none 0,0,0 none 0,0,0 none 0 none common\fire_ready.wav none
- SKILL_CH_AIR_SHIELD_D ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\gm\ gm_speed.efp none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_WALL_A ACT_L 0 FALSE none none 0 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Icebody.wav none
- SKILL_CH_AIR_WALL_B ACT_L 0 FALSE none none 0 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Icebody.wav none
- SKILL_CH_AIR_WALL_C ACT_L 0 FALSE none none 0 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Icebody.wav none
- SKILL_CH_AIR_WALL_D ACT_L 0 FALSE none none 0 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Icebody.wav none
072__화염체 고 SKILL_CH_AIR_SHIELD_A READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\china\ air_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none wind\wind_ready.wav none
- SKILL_CH_AIR_SHIELD_A READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\china\ air_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_SHIELD_A READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\china\ air_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_SHIELD_A SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_SHIELD_A SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\china\ air_gongup_effect_b.efp none 0,0,0 none 0,0,0 none 0 none wind\wind_at_hit.wav none
- SKILL_CH_AIR_SHIELD_A ACT_L 0 FALSE none none 0 0 0 0 1 10,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\china\ air_speed_a.efp none 0,5,0 none 0,0,0 none 0 none none none
072__화염체 고 SKILL_CH_AIR_SHIELD_B READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\china\ air_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none wind\wind_ready.wav none
- SKILL_CH_AIR_SHIELD_B READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\china\ air_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_SHIELD_B READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\china\ air_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_SHIELD_B SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_SHIELD_B SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\china\ air_gongup_effect_b.efp none 0,0,0 none 0,0,0 none 0 none wind\wind_at_hit.wav none
- SKILL_CH_AIR_SHIELD_B ACT_L 0 FALSE none none 0 0 0 0 1 10,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\china\ air_speed_a.efp none 0,5,0 none 0,0,0 none 0 none none none
072__화염체 고 SKILL_CH_AIR_SHIELD_C READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\china\ air_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none wind\wind_ready.wav none
- SKILL_CH_AIR_SHIELD_C READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\china\ air_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_SHIELD_C READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\china\ air_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_SHIELD_C SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_SHIELD_C SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\china\ air_gongup_effect_b.efp none 0,0,0 none 0,0,0 none 0 none wind\wind_at_hit.wav none
- SKILL_CH_AIR_SHIELD_C ACT_L 0 FALSE none none 0 0 0 0 1 10,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\china\ air_speed_b.efp none 0,5,0 none 0,0,0 none 0 none none none
072__화염체 고 SKILL_CH_AIR_SHIELD_D READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\china\ air_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none wind\wind_ready.wav none
- SKILL_CH_AIR_SHIELD_D READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\china\ air_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_SHIELD_D READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\china\ air_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_SHIELD_D SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_CH_AIR_SHIELD_D SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\china\ air_gongup_effect_b.efp none 0,0,0 none 0,0,0 none 0 none wind\wind_at_hit.wav none
- SKILL_CH_AIR_SHIELD_D ACT_L 0 FALSE none none 0 0 0 0 1 10,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\china\ air_speed_b.efp none 0,5,0 none 0,0,0 none 0 none none none
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