New exploit, dupe any item vsro

08/19/2017 14:10 hank0sh#16
and how does it work !
08/20/2017 06:07 fedeahuba#17
Quote:
Originally Posted by hank0sh View Post
and how does it work !
Will be better if you dont know ;)
08/20/2017 11:45 Callum#18
Quote:
Originally Posted by hank0sh View Post
and how does it work !
Most people that know how to do the dupe (if not all) keep it secret.
08/20/2017 23:17 Monarch MVP#19
OK. DUPE like dis?
08/21/2017 00:07 R3D*#20
Quote:
Originally Posted by hank0sh View Post
and how does it work !
No one will tell you how it works
08/21/2017 02:16 ​Exo#21
Quote:
Originally Posted by bissag View Post
I can confirm the item dupe is working using the alchemy/stall exploit but I wonder what would be the fix?
uhm, I believe I tried that using vsro 1.88 but nothing seemed to work. Are you sure?
08/22/2017 22:12 Shimizu20#22
Why u guys make a New exploit, dupe any item vsro Thread when no one explains how it works?
08/22/2017 22:32 ​Exo#23
Quote:
Originally Posted by Shimizu20 View Post
Why u guys make a New exploit, dupe any item vsro Thread when no one explains how it works?
Maybe so that others can investigate?
08/23/2017 18:38 KingDollar#24
as fair as i know dupe isn't working with vsro versions it is working on old silkroad versions but it had been fixed with higher versions
08/24/2017 13:57 DenoX#25
"Need to have a quantity value of 3666 on player 2"

What do I mean by that?
08/28/2017 21:51 InPanic Kev#26
its not a dupe exploit its a bug in ur SP_

Quote:
declare @dur int
select @dur = Dur_L from _RefObjItem where ID = @link_to_item
set @data = @dur
if (@opt_level < 0)
set @opt_level = 0
else if (@opt_level > 12)
set @opt_level = 12


if (@data <= 0 or @data > @max_count)
begin
set @data = @max_count
end
or you have a fail in _RefObjCommon / _RefObjItem
09/11/2017 00:01 hexcode#27
Quote:
Originally Posted by DenoX View Post
"Need to have a quantity value of 3666 on player 2"

What do I mean by that?
The Monster mask, contain a value of the monster that the player will be transformed (Object ID) when activate it. The same record in server database is used to store quantity(ex 250 arrows) and durability of items. By the exploit they change the item type and from quantity 3666 its change to Obj Id (of mob MOB_AUTOMOB), because the mask use this value for Obj ID.
Regards
09/18/2017 04:46 FoxRayz#28
Quote:
Originally Posted by InZiDeR View Post
You can fix this by filter software. You need to define character status. Like filter knows the char is in Stall or in "Wearing an Item" or "Fusing" cannot do anything else while in this status. That's like I fix most of the stuff.
It seems you are the P-server master in here:cool: