class CPlayerObject
{
public:
char pad_0x0000[0x8]; //0x0000
class CLTObject* m_pLTObject; //0x0008
char pad_0x000C[0xFB8]; //0x000C
__int8 m_bTeamID; //0x0FC4
char pad_0x0FC5[0xCF]; //0x0FC5
__int8 m_bIsDead; //0x1094
char pad_0x1095[0x3]; //0x1095
bool m_bIsInvulnerable; //0x1098
char pad_0x1099[0x7EFB]; //0x1099
float m_fHealth; //0x8F94
char pad_0x8F98[0x8]; //0x8F98
bool m_bIsWolf; //0x8FA0
char pad_0x8FA1[0x1F]; //0x8FA1
}; //Size=0x8FC0
do you have WorldToScreen ?Quote:
The CPlayerObject class is different for softnyx.
Code:class CPlayerObject { public: char pad_0x0000[0x8]; //0x0000 class CLTObject* m_pLTObject; //0x0008 char pad_0x000C[0xFB8]; //0x000C __int8 m_bTeamID; //0x0FC4 char pad_0x0FC5[0xCF]; //0x0FC5 __int8 m_bIsDead; //0x1094 char pad_0x1095[0x3]; //0x1095 bool m_bIsInvulnerable; //0x1098 char pad_0x1099[0x7EFB]; //0x1099 float m_fHealth; //0x8F94 char pad_0x8F98[0x8]; //0x8F98 bool m_bIsWolf; //0x8FA0 char pad_0x8FA1[0x1F]; //0x8FA1 }; //Size=0x8FC0
That class has ALLOT of nice shit, people just have to find it.Quote:
Keep going to search that class. 0x60 or 0x50 was playerstate I think (is he jumping or walking etc etc)
Also I see some bullet shits example when you fire it gives information of weapon. You can make weapon esp but if he didnt fire it will be empty so it is your choice.