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Here is other of my research's project:
From current official patch 6719 (from 31/may/2018)
Code:enum Type : WORD { Message = 2109, //2137, MapItem = 2286, //2173, PlayerSpawn = 2009, //2275, Action = 2322, //2102, Walk = 2303, //2245, TaskDialog = 2026, //2055 LoginCharInfo = 2117 };This one does not use protocol buffer.Code:struct MsgMapItem { WORD wSize; WORD wType; //Type = 2286 DWORD dwTimestamp; //timestamp mesh with +plus composition? DWORD dwItemDropID; DWORD dwItemTypeID; WORD wPosX; WORD wPosY; WORD wUnknown; //always = 0? MapItemAction wAction; }