Somewhere I heard that Conquer Online is using no compression when sending data to your gfx card, and nowadays gfx cards dont have a big enough bandwidth to handle so much data.
When I run 3 clients it runs fine for some minutes, but then it keeps freezing my computer for a few seconds then continues like usual.
TQ could've at least used basic feautures to fasten up their game.
Look for example at the main screen, it's running a GetDlgItemText() in an endless loop with no delay, don't ask me why this is necessary.
When I run 3 clients it runs fine for some minutes, but then it keeps freezing my computer for a few seconds then continues like usual.
TQ could've at least used basic feautures to fasten up their game.
Look for example at the main screen, it's running a GetDlgItemText() in an endless loop with no delay, don't ask me why this is necessary.