Editing DDS Files (How-To)

08/29/2005 12:36 ultimatedestroyer#16
Yeah that may be a problem with ATI it doesnt like things like that, my comp crashed last time, should work on some though.
08/30/2005 00:52 Prototype#17
Here is the gold colored super phoenix effect:
08/30/2005 01:05 ultimatedestroyer#18
Hehehe nice..
08/30/2005 16:15 BadBoY_AC#19
pinned, seem to be a bigger project... kinda interessting to edit some graphic-files..
08/30/2005 16:33 L.G.#20
I wanna know what are .c3 files and what can i use to edit them
08/30/2005 16:40 BadBoY_AC#21
.c3 files are lil bit different then .dds... and i think .c3 is even not the correct file-extensions.. maybe they just changed it, so we cannot view it... but I'm not sure..


.dds is much easier, read the post of peach.. on first page
09/01/2005 16:50 L.G.#22
white to black ---->lvl 120 tao white armour

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09/01/2005 16:54 ultimatedestroyer#23
A little bit more of the picture might be helpful. ^^
09/01/2005 17:25 L.G.#24
the file put iy in c3\texture don`t forget to backup
09/01/2005 20:51 username1#25
so you were able to edit the c3 files? i hate to repeat questions, but what do you use to edit them? ive been messing with dds files for a while now, but im most interested in the c3 files :P
09/01/2005 21:05 BadBoY_AC#26
still dont know hwo to edit .c3-files... only .dds


.c3 is not the correct extension, must be a complete different extension..
09/01/2005 22:07 123Popo#27
How do you know which armor is what armor? Like how could you the difference between lv 120 white tao armor and a lv 15 trojan armor?
09/01/2005 22:19 Prototype#28
Quote:
Originally posted by 123Popo@Sep 1 2005, 22:07
How do you know which armor is what armor? Like how could you the difference between lv 120 white tao armor and a lv 15 trojan armor?
Haha, because you can see the .DDS image if you have a program to view it. I myself use [Only registered and activated users can see links. Click Here To Register...], but I've heard there are others as well.

I figured out a couple of things also:

All monsters, players, etc. are drawn to half. Half a face, one leg, one arm, one wing...Conquer takes that image, duplicates it, and bends it around a frame. I'm guessing the .c3 files tell the image how to bend because I replaced the TombBat .DDS with the old SantaClause .DDS, and this is what I got:
09/01/2005 22:29 L.G.#29
i used UltraEdit to scan for file type
it came up with MAXFILE

:?
09/01/2005 22:33 BadBoY_AC#30
just made for fun something... black/gold trojan 120-Armor