I will help you @[Only registered and activated users can see links. Click Here To Register...], it works this way: :)Quote:
Sparki999 said:
- I also swapped the bodies of some cop cars for my own amusement, now the Undercover Cop GTO replaces the dark grey muscle cops in Team Escapes like "Underground" and Cop Cross the normal corvettes in tier 3 team escapes.
Any short tut for that? I tried that sometime ago, failed miserably. I'm looking at the bin file now but didn't seem to find anything with a quick scan.
And if you actually manage to make a nfscfg file for every "mod" that would be sweet! I would use your bin but I already have a ton of stuff in there...
Personally I would use the sounds and that car fixes, nothing else.
Keep up the good work
1.- Open VLT-Edit, then go to "pvehicle"
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Look for the car you want to change, for example I will show you how I replaced the muscle cars from tier 4 team escapes, changing them to undercover gtos. These are named "copcarmus08gh_escape" and "copgtoghost".
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Here comes the critical part, look for "copgtoghost" (or the car you're going to replace the other with), go to "MODEL" and then copy both the values in "Hash32" and "Offset", nothing else.
4.- Finally, go to "copcarmus08gh_escape" (car to be replaced), then MODEL and then paste both values in their correspondent offsets. Click save and you're done.
5.- That's it, here are images of the results :)
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But don't worry, in case you have trouble, I have done a .nfscfg for this mod, wheel fixes and drivetrain fix ones, all of this was quicker to do than I expected hehe :D. The problem is doing a .nfscfg for the sound mod, it will take me a lot of time since I changed quite a lot of sounds and I don't have that much free time now for that.
Fixed MX5 body:
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