* Fixed NPC Shop's to count the prices good
* Fixed Soul Bound items, they should be tradeable before equipment now
* Fixed player to player trade bug
* Implementation of effect stacks.
* Sleep & Root will break upon damage now
* Droplist for eltnen
* Fix for question message of soulbinding
* Fixed bonus from armors / jewelery / belts ( accuracy, critical, attack ) which were not applied correctly.
* Added few skills
* Monster won't attack player from it's will until he reeeeally hates him... =D
* Player Search works now
* Fixed monster movement, they won't have turbo mode anymore, also they shouldn't really walk backwards aswell
* Improvements and tweaks on AI handling
* Skill Engine - lot's of fixes and tweaks ex.
- Fixed channeling, will break upon movement
- Added support for several cool effects ( Stagger, Spin, Stumble, Aerial Lockdown )
- Split target condition into two variables ( firstTarget and targetRelation )
- Added initial support for area skills ( still no real implementation yet )
- Implemented support for Protective Shield ( will show animation upon damage and will break effect after the shield will run out of damage absorption )
- Backstab implementation
- Initial support for Aura type skills ( Mantras effects ) [ Skill's remain undone tho ]
- Several new passive skills
- Implementation of weapon range for skills ( now bow skills shouldn't have less range than they should anymore )
- Support for Natural Regeneration buffs / potions
- Lot's of new skills
- Changed how Return works, it will instant teleport you instead of reloading the map incase you died in same zone you were binded to
* Fixed SM_EMOTION, all of the packets should contain movement speed instead of sending a another packet.
* Fixed physical defense being not applied when monster attacks you
* Added more close to retail mp / hp regen values
* Fixed bug with item equip / unequip related to mp & hp
* Monster spawns for Morheim and Eltnen ( need duplicates fixing )
* Some new altgard's quests
* Fix for formulas to use correct stat type for parry, block and evade
- Fixed a bug related to killing a monster with DOT effect
- Divine points should not increase futher 4000 wink
- Added missing passives for Staves, Orbs and Spellbooks
- Fixed arrow equipment
- Added missing flyzones in Verteron
- Rewrote movement system:
* AI Movement works a way more smoother
* You can slow monsters down using skills
* Proper support for buffs that change speed
- Added support for Open-Aerial abnormal condition
- Added proper support for abnormal conditions and their messages after expiration.
- Fixed several small issues regarding our new skill engine
- Added several potions ( hp & mp )
- Support for mp regen animation
- Total rework of skill engine including:
* Around 250 skills including many skills for 2nd classes
* Emnity skills ( aggro related )
* Buffs & Debuffs
* Stun, Sleep, Slow
* Potions
* Food's
* Magic Damage has been added and it has retail like formula, so it includes magic resistance of target, magic accuracy, magic boost.
* Physical Damage has been reworked, now your weapon affect damage output of skill
* Proper support for chain skills
* A better performance
- Physical Defense should now properly decrease amount of damage from mobs
- Zone Manager has been implemented, it means we're free off any flight hacks wink
- Flight Timer works now
- Flight speed is applied instead of movement speed during flight mode
- Group related crash has been fixed, also kick from group and disband works correctly now
- Arrows should be equip-able now
- Many improvements in the code to achieve even better performance
- Updated drops to match with retail